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  1. #41
    Player
    Iroukan's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    53
    Character
    Strade Levent
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zaft View Post
    That's min/maxing. Even if it's a 0.1% HPS increase, it's still an increase.



    Not really. DET is always a better stat for WHM than SS. There is, currently, no reason to ever use the AF1.5 body.
    I actually tyring to figure out this one. is DET ay better than Spell Speed? You seem very confident that DET is better.
    I did some test myself. It seem that both stat ... doing the same exact result on my parser. But then again, maybe the parser I use is not accurate.

    One thing that could make DET better is the fact that afther a hundred cast of Cure, you will maybe save some mana.

    But like I said, I base my observation on my little home testing. I could be wrong. But isn't it better to be able to land your big heals faster?
    (0)

  2. #42
    Player
    Shiji's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    39
    Character
    Shi Ji
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CamAlch View Post
    Right and you stated in your OP that this thread was based on your opinion. And I was simply stating mine regarding opting out for AF+1 instead of Allagan pieces because the conversation had headed in that direction. I get the point your making, and I don't disagree. But my last comment regarding viability wasn't so much directed at you, it was more so interned for the people who are making it seem like the two options are on opposite ends of the planet stat wise.
    Understood. I'm with you on that they aren't far different statwise. Even a healer in my guild bought the Af1.5 body simply because after weeks she really needed the upgrade. To each their own I suppose.
    (0)
    :^)

  3. #43
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    You also get a lot more mileage out of Thyrus +1 since all allagan weapon drops come from Turn 5. If you're looking to get out of Cowl, HQ Vanya with melded materia is a very strong upgrade.
    (0)

  4. #44
    Player
    DivineAyumi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    78
    Character
    Asuna Yuuki
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    @ Shiji.

    Party setup varies since Yui does coils with pugs. My first time in T1-T3 however was a: PLD(2) + WHM + SCH+ BRD(2) + DRG + BLM
    And even as Asuna with full i90 gear is annoying to heal a WAR anyway.
    Not because of the job, but because people don't know how to play it. I rarely party with WARs, including AK/WP.

    And no, I havn't beat T5. Closes I get with my group is ~20%. We die to fire spits/Black balls before enrage.
    T5 does not depend on a person, every single party member needs to be on point and be very well geared. But I'm sure you already knew that.

    @ Raenryong

    I was the only healer alive during that first coil run, and Im usually the last healer to die.

    - 2nd Healer let his tank die
    - 2nd Healer died
    - Snakes came to me, I ran towards my tank while using Benediction
    - Snakes merged
    - I Used a X-Ether since BRD didn't have MP song up
    - Used 2 more Cure 2s on Tank
    - Boss died...
    (0)
    Last edited by DivineAyumi; 11-11-2013 at 03:02 AM.

  5. #45
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Iroukan View Post
    snip
    Spell speed seems to have been tested in the future when we're all in iLvl 300 gear, because at the moment it requires downright massive amounts to be anywhere near useful. I'm at 450 SS, and my GCD is 2.39s. There's a scale obviously, but just taking the average into consideration, that's approximately 0.01s per 41 SS. That's incredibly inefficient. Additionally, SS doesn't effect HoT tick rate, so it's not like Druid on WoW where you can squeeze out an extra Regen tick with enough SS. Finally, take into consideration that you are rarely spamming spells. As a WHM, you should be playing proactively, not reactively; precasting spells to land at the moment your tank is hit by something (Death Sentence, Table Flip, etc), which means that SS isn't actually being utilized.

    It's possible that it'll be useful in the future, but at the current moment, DET > SS.
    (1)

  6. #46
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    Not really. DET is always a better stat for WHM than SS. There is, currently, no reason to ever use the AF1.5 body.
    SS will always be better in critical situation (and god knows they happen).
    Healing 60 more HP per heal means nothing if your spell is late. Casting faster will always be the difference between a clutch heal and a dead tank even if it's 0.01 sec.
    (2)
    Last edited by TimeZero; 11-12-2013 at 12:09 AM.

  7. #47
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    Spell speed seems to have been tested in the future when we're all in iLvl 300 gear, because at the moment it requires downright massive amounts to be anywhere near useful. I'm at 450 SS, and my GCD is 2.39s. There's a scale obviously, but just taking the average into consideration, that's approximately 0.01s per 41 SS. That's incredibly inefficient. Additionally, SS doesn't effect HoT tick rate, so it's not like Druid on WoW where you can squeeze out an extra Regen tick with enough SS. Finally, take into consideration that you are rarely spamming spells. As a WHM, you should be playing proactively, not reactively; precasting spells to land at the moment your tank is hit by something (Death Sentence, Table Flip, etc), which means that SS isn't actually being utilized.

    It's possible that it'll be useful in the future, but at the current moment, DET > SS.

    This is completely incorrect. There is a thread showing that SS gear stacking has higher HPS than DET gear stacking for ilvl90 items. The math has been done and you are speaking out of ignorance.

    Furthermore, the base SS at level 50 is 341 which would result in a 2.5s GCD. At 450 SS and 2.39s GCD you have gained (450-341)/(2.5-2.39) = 0.01s gcd reduction per 10 SS. Not 0.01s gcd reduction per 41 SS as you have ignorantly claimed.

    Even so, SS is not about throughput as much as it is about movement. We have CDs for high throughput. Stacking DET vs SS isn't going to magically allow you to no longer need to use divine seal. SS is about finishing a cast sooner giving you more time to reposition yourself.
    (2)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  8. #48
    Player
    TimeZero's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Karina Moonshadow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dragonflyseksparade View Post
    Even so, SS is not about throughput as much as it is about movement. We have CDs for high throughput. Stacking DET vs SS isn't going to magically allow you to no longer need to use divine seal. SS is about finishing a cast sooner giving you more time to reposition yourself.
    This is exactly an extension of what I was saying 1 post above her.
    (0)

  9. #49
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TimeZero View Post
    snip
    Quote Originally Posted by dragonflyseksparade View Post
    snip
    All attacks follow a set pattern, with a specific cooldown. You know exactly what will hit and exactly when. It's your job to pre-cast and ensure that you never need to have clutch heals. Your spell should NEVER be late, or it means you failed at pre-casting. This isn't WoW where you spend 99% of your time healing, throwing HoTs, AoEs, etc. You are never spamming.

    As for positioning, yes, being able to move faster is nice, but as said before, everything in this game is on a strict rotation and timer. You don't need to be able to finish a cast faster, you need to be aware of the rotation and what you are required to do and when.

    Also, thanks for correcting the SS base information, DFSP.
    (2)

  10. #50
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zaft View Post
    snip
    You can't precast to account for RNG ground aoes that you must avoid. You cannot precast to account for multiple crit hits in succession. In these scenarios you will absolutely need to spam heal for several casts to catch up. 95% of the precasts that you describe are for precasting Cure I while the tank is at full health, in which case you cancel the cast if the tank doesn't take a hit before completing the cast. If you are talking about precasting for big hits, you're going to be using CDs or swiftcast stoneskin (which does not benefit from det, but does benefit from ss, btw). With divine seal on only a 1min CD, there's no instance where you would benefit by choosing determination gear over spell speed gear.
    (0)
    Last edited by dragonflyseksparade; 11-18-2013 at 11:54 PM.
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

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