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  1. #41
    Player LongNu's Avatar
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    Sep 2013
    Location
    Terra
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    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by B0nes View Post
    I don't quite get what you're saying here. You say that you invented this rotation for titan and coil, but you also say that you only parse the burst part of your rotation. Titan and coil are sustained fights, not burst fights. You really should parse this rotation over a long period as said above by a few people, and then compare it to the "cookie cutter" over the same time period, being a sustained fight (5 mins +).
    This argument is easily defeated by fighting any boss mechanic which demands player movement. There is no target that sits still for 5 or 10 minutes. Turn 4 is pretty much all adds that die quickly. Especially Titan which requires off-and-on swaps (which the focus of this rotation is on, easier DPS output on swapped targets) Basically I'm saying this 5-10 min 'window' is bogus and created by unofficial speculation, which is far from infallible.

    Quote Originally Posted by xyaie View Post
    Im pretty sure i mentioned stuff there beyond "nope, this is bad" or "cant be done"
    also pretty sure i even acknowledged (believed) the parse was valid for what it was, but that she was comparing apples and oranges.
    And you're not? You're asking us to perform your own formulated tests then telling us we are wrong because we don't fit your results yet somehow when said tables are turned - you refuse to do it? Just an objective assessment pointing out the fallacy of said logic. There is no rule dedicated to a 1, 5, 15 or hour long parse. As long as this remains unconfirmed officially, this is nothing more than speculation and rumor to gain false theoretical DPS which is nothing more than theory. As a matter of fact, it went from 3 min to 5 min and now 7 mins? Let me guess, next session is 10 or 15?

    The parses I took were from boss fights, not burst phases.
    (0)
    Last edited by LongNu; 11-04-2013 at 05:48 PM.

  2. #42
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    It's pretty widely accepted that it's poor form (at best) to stop your parse right as your buffs end, while the numbers are still padded. Same way that BLM dummy parses are expected to be up-front about it if they get a string of good RNG on procs and also to not end a parse with 2x Flare to pad their numbers.

    Besides, you still haven't answered xyaie's point about not being able to Jump twice in 8 seconds. . .
    (0)

  3. #43
    Player LongNu's Avatar
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    Sep 2013
    Location
    Terra
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    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Viridiana View Post
    It's pretty widely accepted that it's poor form (at best) to stop your parse right as your buffs end, while the numbers are still padded.
    This has nothing to do with my parse. My parse was a boss fight - it ended when the boss died.

    Besides, you still haven't answered xyaie's point about not being able to Jump twice in 8 seconds. . .
    ------V
    (Cycle 1)
    Heavy Thrust
    Leg Sweep

    Blood for Blood
    Impulse Drive
    Power Surge

    Disembowel
    Chaos Thrust
    Jump

    Phlebotomize
    Internal Release

    True Thrust
    Vorpal Thrust
    Life Surge
    Full Thrust
    Dragonfire Dive

    (Cycle 2)
    Heavy Thrust
    Leg Sweep

    Impulse Drive
    Disembowel

    True Thrust
    Vorpal Thrust
    Full Thrust
    Spineshatter Dive

    Phlebotomize

    (Cycle 3)
    Heavy Thrust
    Impulse Drive
    Leg Sweep

    Disembowel
    Chaos Thrust

    True Thrust
    Vorpal Thrust
    Full Thrust
    Jump
    Where's this double Jump he's talking about?
    (0)
    Last edited by LongNu; 11-04-2013 at 06:01 PM.

  4. #44
    Player
    B0nes's Avatar
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    Oct 2013
    Posts
    29
    Character
    Demon Bones
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by LongNu View Post
    Where's this double Jump he's talking about?
    You could have just admitted you made a mistake in your listed rotation, but instead you edit it out and act like it didn't happen?

    Quote Originally Posted by LongNu View Post
    This argument is easily defeated by fighting any boss mechanic which demands player movement. There is no target that sits still for 5 or 10 minutes. Turn 4 is pretty much all adds that die quickly. Especially Titan which requires off-and-on swaps (which the focus of this rotation is on, easier DPS output on swapped targets) Basically I'm saying this 5-10 min 'window' is bogus and created by unofficial speculation, which is far from infallible.
    With the exception of turn 4, most coil fights are sustained. You're trying to tell me that caduceus, ADS and Twintania (I understand there are different phases) are burst fights and not 5-10+ minute sustained fights? All I said to try was compare both rotations under the same circumstances. For fights with movement, wouldn't dots be better as you always have some dps on the target even when moving? The only real times you shouldn't have dps on titan is when he jumps and if you're rocked, so the other 95% should be dps uptime (yes, I use a different rotation to burst down weaker targets eg titans rock).
    (3)
    Last edited by B0nes; 11-04-2013 at 06:42 PM. Reason: length

  5. #45
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by LongNu View Post
    This has nothing to do with my parse. My parse was a boss fight - it ended when the boss died.


    ------V

    Where's this double Jump he's talking about?
    I know there are boss fights that end around the minute mark. I'm just explaining why people ask for 5 minute parses: to avoid padding numbers with buffs.

    As to the double Jump, your Cycle 3 used to be Heavy, Impulse, Sweep, Disembowel, Chaos, Jump, True, Vorpal, Full, Jump. That is, until 33 minutes after I pointed it out in my last post, at which point you edited your post, according to the time stamp. Good show.
    (10)

  6. #46
    Player
    Eclips's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50

    misinformation

    Threads like these are exactly why DRGs get such a bad rap. optimal rotation and max dps are just easy ways to pick out which people really don't understand how the pve encounters in this game function.

    The first and largest mistake made in the OP is a lack of any usable evidence other than a video about a training dummy. We should start by renaming this post to : "How to kill the training dummy faster than that one thread where everyone circle jerks about nothing practical."

    Which boss did you parse for your ffxivapp screenshots? Which boss are you fighting that allows you to run your rotation and to avoid damaging mechanics while still using the jumps?
    (2)

  7. #47
    Player
    Eclips's Avatar
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    Nov 2013
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    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50
    The plain and simple truth, (and the reason that these theorycraft threads are stupid and pointless), is that dragoons work on a PRIORITY system, that is affected by each individual boss and the length of time you spend on them. So if you're going to post a parse, let it be in a way that it shows the LENGTH OF ENCOUNTER, NAME OF ENCOUNTER, OUTSIDE / FOOD BUFFS USED, and PARTY MAKEUP. If I ran a scholar, used food, had 2 bards with rotating TP song, I would demolish just about anything on a meter.

    This game was made to be played on a PS3 for god's sake it really isn't that hard to figure out. Each and every fight is different. Do you have an optimal rotation to use on Titan HM before phase changes? Do you have an optimal heart burst phase that doesn't ruin your IR / BfB timings? If so, post them!
    (2)

  8. #48
    Player
    Eclips's Avatar
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    Nov 2013
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    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Here's your basic DRG guide, written in 5 minutes, by Eclips:
    1. Don't pull aggro at the start of the fight. Put up your buffs, dots, or just do nothing.
    2. Do you have enough time before the next phase of the encounter to put your dots so that they will last their full duration? Yes? Put dots on the mob. Yes, fracture too.
    3. Do you only have time for 1 global cooldown? Use impulse dive from behind.
    4. Do you only have time for 2 global cooldowns? Use ID, Disembowel.
    5. Do you only have time for 3 global cooldowns? Use TT-VT-FT
    6. Do you only have time for 4 global cooldowns? Use ID - TT - VT - FT
    7. Do you only have time for 5 global cooldowns? Use ID - Dis - TT - VT - FT
    ....
    and so on.

    Start looking at it from that perspective.

    tldr; Everyone needs to learn the basics, use some common sense, and stop circle jerking on "zomg max dps posts" like these.
    (1)

  9. #49
    Player
    Odox's Avatar
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    Aug 2013
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    10
    Character
    Odox Urei
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Woah! Eclips, while I agree with you, you need to calm down a little or you are likely to burst a blood vessel.

    The Rotation Reborn thread is not a max dps thread by any means. It simply states what abilities are your best choice if you are able to actually get them off. It's helped me (newly switched to DRG from MNk because of coil drops) max my dps for different situations. Could I have done this on my own? Sure... I was already doing it for the most part but reading through his thread gave me a better understanding of what to do when I have the chance to stay on a boss longer.

    Now about this thread. It claims to be the MAX DPS. It lacks any real evidence that it is what it claims other than a 83sec fight which ,any sane person should understand, is not the normal length of any fight in the game. If I had to guess, it was Tonberry King.

    Change title to "HOW TO MAX DPS ON SHORT FIGHTS W/O ANY MECHANICS"
    (0)
    Last edited by Odox; 11-05-2013 at 01:01 AM.

    Minfilia must needs better translator.

  10. #50
    Player LongNu's Avatar
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    Sep 2013
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    Terra
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    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Eclips View Post
    The first and largest mistake made in the OP is a lack of any usable evidence other than a video about a training dummy. We should start by renaming this post to : "How to kill the training dummy faster than that one thread where everyone circle jerks about nothing practical."
    Out of all arguments made, this is the *only* one that I can actually respect as something logical. I truthfully agree with you which is why I despise the other thread. There is nothing practical in it other than useless theoretical nonsense made up by players with 0 official confirmation using faulty parsers. Even so, I have found something, that in all parsing phrases, does more DPS and presented it to the table yet here we are going in useless circles when all they have to do is simply test it themselves and decide from there.

    Quote Originally Posted by Odox View Post
    Sure... I was already doing it for the most part but reading through his thread gave me a better understanding of what to do when I have the chance to stay on a boss longer.
    My presentation is that this rotation does more DPS in any length of time and hinges more on a priority system. Try it yourself.
    (0)
    Last edited by LongNu; 11-05-2013 at 01:12 AM.

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