Quote Originally Posted by MartaDemireux View Post
snip
Since we keep going back to the ACN, A Summoner utilizes 12 of its 18 base skills from ACN in general play, with 5 spells from the Job side, you have 17 skills as a Summoner to use. A Scholar utilizes 6 of 18 spells, with all 5 Job skills bringing the total to 11.

Now, as a Warrior, i use all 17 skills from MRD, and all 5 skills from WAR to a total of 21 skills.
As a Monk, i utilize all 17 skills from PGL, and all 5 skills from MNK to total 21 again.

What I'm saying is, to give the ACN its dual role ability, you literally have to cut away half the class to give it the Healer aspect. Yet with 'pure' role Jobs, theres a greater variety of skills to use.

Changing an MRD to have a DPS Job works, because you can apply small modifications to Enmity generation from the Tanking skills so they have purpose in the new DPS role. No skills lost, just skill purpose changed.
Classes like PGL make it hard to give a second role to, because it has a unique mechanic (Forms) that wouldn't make any sense on a different class.
Giving a DPS Job to the CNJ would gimp it in the same way the SCH is gimped on skill selection. You would have to cut away the Healing aspect of the CNJ and you're not really left with much to work with, almost half the spells you get on a CNJ are dedicated healing spells a DPS wouldn't use.

So i'll say it again, since you've missed it every time, I'm not against adding Jobs to existing classes, provided there is a basis for it (GLA->Soldier or MRD -> Berserker).
Just cramming new jobs onto classes for being in a similar category (War/Magic Disciple) just so the 'casuals' don't have to level new classes would be terrible, and give no identity to those new Jobs.
You can't use the 'casuals' as a reason to never add in new classes to level.
The 'casuals' will do whatever is fun for them, be it leveling new classes or only ever playing the one they started with.