I think the main problem is how much of a job's arsenal derives from the class and how little is the actual job. All but a handful of a level 50 character's skills are from their base class, so much so that any other job using the same class will be almost identical. They've had to do some very gimmicky design to make Scholar and Summoner distinguishable, and when it comes to tank classes, there doesn't seem to be any realistic way of giving them DPS jobs considering almost all the abilities pertain to tanking. What five new skills could possibly turn a gladiator into a DPS role? Especially one that doesn't feel like a square peg forcibly hammered into a round hole?
They should have made it so that the paths diverge completely at level 30 and the jobs become entirely different instead of just getting almost all the same skills the entire way to 50. You get a pathetically measly five skills from your job, the other 20ish (plus your cross-class ones) are from your base class. A mere sixth of your skills are related to your job. Arcanists are uniquely designed to be able to split into two different roles fairly seamlessly, which is probably why it was the only one they could publish as a two-job class at release, but all the other classes will be extremely awkward - brokenly, stupidly so - in any role other than their initially intended one.

Reply With Quote










