Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 93

Hybrid View

  1. #1
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gamemako View Post
    Yeah, there's nothing stopping them from duplicating weapon types except the awkwardness of doing it.
    I had this same thought this weekend. We already have 2 classes (3 if you count PLD and dagger/sword) that use two different weapon types: WHM (wand/staff) and BLM (cudgel/cane). Furthermore, wands/cudgels and staffs/canes are essentially the same thing with different stats.
    (0)

  2. #2
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    If you can't figure out how something can be tweaked to fit thematically or stemming from other jobs, you're not creative enough.
    (1)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Going to be interesting to say the least on how they address this. All I really want to know is why they kept daggers on GLA of all things.
    (0)

  4. #4
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Dual wield is simple to introduce, instead of having a weapon in each slot, make it a pair, so gladiator can use a brass dagger, but not brass daggers, like how fist weapons work, one pair equipped in main hand slot. If you did have a dual wield class, ninja could easily come off it, just that the weapons they can equip would be ninja only, and you could make them, you know ninja style weapons, this is already in the game in a way. Look at the primal books, Scholar books can only be used by scholars, while the summoner book can be used while just a mere arcanist. Ninja I think it would be funny if they just gave a big "FU" to the XI crowd and made ninjas a ranged dd class, I think in earlier games their specialty was throwing weapons, they could always toss in ninjitsu to make up for it, but all utsusemi would end up being is a featherfoot with a mystical animation. Lancer could easily have a tank class, let's call it Tankinglancer(TLR). Tankinglancer's spears would be one handed, TLR only, and that would free up a spot for a nifty Spartan like shield, but out of respect for 300, their AF armor would need to have then men's ab show, not the ladies.
    (0)

  5. #5
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    Dual wield is simple to introduce, instead of having a weapon in each slot, make it a pair, so gladiator can use a brass dagger, but not brass daggers, like how fist weapons work, one pair equipped in main hand slot.
    Yeah, that's pretty much a given. Equipping one in offhand slot would make a right mess of things due to stats. Would have to be an entire new class, of course. Provided ARR lasts, I suspect we'll see a dual-wielding job eventually. They're too damn popular in video games.

    Quote Originally Posted by Mcshiggs View Post
    Tankinglancer's spears would be one handed, TLR only, and that would free up a spot for a nifty Spartan like shield
    Swapping from a two-handed to a one-handed setup would require completely redoing the animations for every ability in the Lancer's arsenal. That is pretty unlikely, especially when there's no reason to add blocking specifically to the class.
    (0)

  6. #6
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    [QUOTE=Swapping from a two-handed to a one-handed setup would require completely redoing the animations for every ability in the Lancer's arsenal. That is pretty unlikely, especially when there's no reason to add blocking specifically to the class.[/QUOTE]
    If they are adding in a new job, that alone is a pretty big deal, new animations would come along with it, and the reason to add in blocking, would be that it is a new job, just like for gladiator, they could add in a dps job that uses gun shields, that would be new animations, but new job, so there is the reason.
    (0)

  7. #7
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    If they are adding in a new job, that alone is a pretty big deal, new animations would come along with it, and the reason to add in blocking, would be that it is a new job, just like for gladiator, they could add in a dps job that uses gun shields, that would be new animations, but new job, so there is the reason.
    Uhhh, I don't think you see the difference between "job" and "class". A new class comes with a completely new set of abilities. You design the abilities, the animations (animation time is important), and balance everything. You're asking them to completely redo every animation on a class for a new job, which is basically tripling the workload to create this job, not to mention the issues in making abilities like Ring of Thorns work with one hand. For all that, there is absolutely no reason to want a shield on the job. It's doesn't do anything fundamental; it's a cosmetic change as a stand-in for another mitigation mechanic. Is it possible? Sure. It's also possible to have Pugilist become katana-wielding Samurai and throw out everything about the class. It would be foolish and wasteful to do so, however.
    (1)

  8. #8
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I know the difference between job and class very well, if you are concerned about animations, look at cross class abilities, they have animations for all of those with different weapons, so they have shown they can and will design new animations for multiple weapons, the whole pugilist going to a katana wield class, that was all you. Why add a shield? Look around Eorzea, there are enemies that wield lances/shields, the job comes in where you further specialize in the weapon you are using, dragoon is a lancer that has trained in aerial combat to kill dragons, a tanking job on lancer could train in pairing lances with shields to protect and defend, as for ring of throns, that would just be a new animation, they will be doing new animations anyway, what is one more, sure it's alot of work, but adding in new jobs isn't supposed to be easy, that's why it won't happen every couple months, when they add them, it will be a lot of work. AS for bringing tanking abilities to a dragoon, one ability puts them in a "stance" to generate more threat, they already have a defensive cooldown with keen flurry, just at 50 they have 4 more job abilities to help with holding threat, and staying alive.
    (0)
    Last edited by Mcshiggs; 11-13-2013 at 10:15 PM.

  9. #9
    Player
    Omoi's Avatar
    Join Date
    Nov 2013
    Posts
    1
    Character
    Omoi Kane
    World
    Gilgamesh
    Main Class
    Archer Lv 19
    I'm new to the game, but all I know is that as I'm playing I feel like I'm playing a lesser game than FFXI but with better graphics.
    The fact that your job takes over your class at 50 or else you'll be gimped is insane to me.
    I'm an Archer now, I don't want to be a bard, but because the way the system works it forces you into that role whereas with FFXI you could mix and match your classes and jobs to get what you wanted.

    So now when they DO release Dark Knight you'll have to pair it with some dumb job that you don't want just because thats how things are set up.


    I dunno. I just don't get how this is supposed to be an improvement from FFXI. And for people saying "stop comparing it to FFXI" - I won't. Cause that's the only reason I bought this game. I was hoping for everything FFXI was PLUS more. But since it looks like that's not happening, even after this whole relaunch of a failed game, I'll be letting my trial expire until SE gets this clunker of a game tons better
    (0)
    Last edited by Omoi; 11-23-2013 at 09:11 AM.

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,366
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Omoi, your Job compliments your class, but it's nothing more than just an attachment to your class (hence why you equip an item to 'change' to it) - BRD is still ARC, just with a few special abilities and a significant stat boost.

    As for 'mixing and matching Jobs' in FFXI, yes you could do that, but players still inevitably over-relied on the one or two sub combos and ignored everything else (I was constantly be-littered in pre-Abyssea days for preferring to sub MNK with my WAR instead of the 'standard' sub of NIN, despite it making my WAR a DD powerhouse and still allowing it to tank very well - same goes for WHM with a SMN sub - I had people always assuming I had a BLM sub for Warp/Escape set up and were annoyed I didn't). It's the same with ARR. All SE has done is accept players will always go for the option that makes them the most powerful and made FFXIV's Armoury System function accordingly.

    Really, if you were expecting FFXIV to be 'FFXI with better graphics', then you were always doomed to be disappointed - FFXIV is a totally different game, it's like expecting FFVIII to be 'FFVII with better graphics'. They're totally different beasts with different styles of play and battle systems. If you can look beyond the FFXI style of play then you will greatly enjoy this game. But if you come into ARR expecting FFXI-2, then you find nothing but disappointment I'm afraid.
    (3)
    Last edited by Enkidoh; 11-23-2013 at 10:24 AM.

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast