Quote Originally Posted by MartaDemireux View Post
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I used the Red/Blue Mages as example to why jobs like that need their own base classes.

My point is that certain Jobs can be added to existing classes to give them new Roles, example: Gladiator gets Soldier allowing it to dual wield the sword or use it one handed.

Another issue is that if you're going to add enough new skills and modify existing ones to make a new job feel like a completely different Job than its base class, why didn't you just make a new class in the first place?

And finally, why on earth would casual players have trouble with new classes to level? The only thing that makes a casual player casual, is the time they expend on the game.
In your own example, you claim your friend wished he was an ACN for the dual nature of the Job, ok fine, now if they added a Job to 6 other classes he didn't level... that helps him how?