The one major problem here then is you end up much like XI with a ton of base classes to choose from and level up independently. With the game catering a lot to the casual crowd, I don't see this working too well. The major draw for ACN for example is having the ability to fill 2 roles when you get to 50. ACN's jobs also have entirely unique feels to them. The way to go about this is to either change some effects of base class abilities (like my idea of turning flash into darkness for GLA>DRK) in the same way ACN did or to give the second job abilities that will shape it entirely the way SCH did. SCH's base mechanic is the same as ACN with Aetherflow but they won't use very many ACN abilities over their own SCH abilities.



Reply With Quote

