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  1. #1
    Player
    Zieg's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Zieg Reistadt
    World
    Balmung
    Main Class
    Lancer Lv 50
    How they intend to work around it will be interesting to see and probably a large head ache. Already Summoner uses a book...How they worked that out I am not sure but what really irks me about Summoner is that an Arcanist can level to fifty with Scholar unlocked and then unlock Summoner and be a fifty summoner. Sure the play style and gear is different but the work to become that class was null. Say DRK does come off of MRD or GLD...every 50 PLD/WAR will just be a 50DRK on release. Likewise with any other Job added to a pre-existing class. I just do not see a logical system based off of previous FF series Job Templates without a Summoner/Bard (ie weapon/role) type augmentation of the Norm. Perhaps Classes should be abolished. A 50 Gladiator is now a 50 PLD who draws from WHM and WAR skills rather than from CONJ and MRD skills. No more trying to fit a JOB's weapon into a class's weapon choice. It will make new jobs from scratch not a rework of making a TANK into a DPS.
    (1)
    Last edited by Zieg; 09-15-2013 at 01:09 AM. Reason: Editted due to Char # restrictions

  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Yoshi said in a recent PAX interview that unlocking future jobs might require 2 jobs instead of 2 classes. He gave the example of requiring both the WHM and BLM to access the RDM.

    I'm assuming these new jobs will be considered "advanced" jobs similar to advanced jobs in FFXI. They'll probably start at level 1.
    (4)

  3. #3
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zieg View Post
    Say DRK does come off of MRD or GLD...every 50 PLD/WAR will just be a 50DRK on release. L
    That kind of concerns me, and then in another way it doesn't. Perhaps by the time a player is level fifty they ought to have a good grip on the fundamentals of each position (DD, Healz, Tankz), but then again ANY class can play WAY different than any other.

    But perhaps they will remedy this by making the job quests all as high as the current level, and making said quests ACTUALLY indicative of how to play the job. Still, my guess is that at the outset there will be a lot of new <insert job here> players figuring things out in awkward dungeon-diving fashion.

    Welp, there are a number of ways SE can do this without making another base class, but they've gotta do some pretty creative work :P
    (0)