Titan is hard because you have to rely on others to do their roles too much. One dd dies before heart, and it's extremely tough to take it out.
Titan is hard because you have to rely on others to do their roles too much. One dd dies before heart, and it's extremely tough to take it out.
They said somewhere that a forthcoming fix to the camera would force it to zoom back out to the range which you had previously set it to when you get your back out of whatever wall caused it to zoom in all the way. That should help a lot as it is a total nuisance to have to be constantly adjusting my camera range whenever I move to avoid something in a tight space such as a passageway.
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
It's actually not just 0.3 sec, and it's not always ISPs. I appreciate the white knighting, but the game has issues with server-side delay. I ping about 100ms to the servers (and about 20ms to anywhere else, but what ya gonna do.) Yet I can be in a flat out run and get the full cast of a 1sec spell off. .1 + .3 = .4 yet it takes more than a full second for the server to tell my client "You can't cast that, you're running."
Pretty easy to test, and like I said, I can avoid Titan, I run him plenty and enjoy the fight, but the question isn't whether you -can- avoid it. It's how the animations, cast bars, etc sync up with the actual damage happening, and how your client reacts to things. Even with the 100ms ping (which should be a non-issue), if I switch to a melee class, and an NPC is running away from me you have to be on-top or infront of it to land an attack. Personally I can't wait for PVP because they won't really be able to ignore it then.
I would buy into the whole lag thing if not for the fact my party confirmed I was out of the area.
while in most fights i don't have the camera zoomed out super far, in Titan being able to see the entire arena makes it a lot easier- even if your latency is fine, if your camera is not zoomed out you're likely to unintentionally dodge out of one weight into another for instance.
How so? I never even paid attention to this setting (I don't even know what the difference is) and I've never had any issues dodging whatsoever.It's unfortunate that "Standard" mode is the default since it gives the player a significant handicap when it comes to movement.
They have a point, whilst I prefer playing with the camera up close, I nearly always end up zoomed right out as soon as my positioning becomes critical.
As far as the latency stuff goes, I'm EU and I don't use any of these gaming VPN services. I can merrily go for a couple of hours of titan runs without eating a single plume. I'm not an amazing player nor do I have particularly good reactions by any stretch, the only difference I'm seeing is that I've memorised the fight so I've got an idea of what's coming next.
Ps I don't really get the legacy movement thing, the only difference is that you don't have the back pedal movement speed hit right?
If you film yourself playing with someone in the same room as you and both your clients are matching up your actions perfectly or even within a reasonable timeframe like any other mmo i will paypal you $500.
The way that the camera and your character interact with one another are different between the two settings as well. Target some things and play around with them for a bit.![]()
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.
90% of the time when I die in Titan is due to being in bad positioning for plumes. Which 90% of the time for my bad positioning with plumes is because after the 3rd or 4th time the healer died to getting hit by bombs or someone gets knocked off I stop caring as much and not trying as hard. Titan isn't too bad, however he is VERY unforgiving. Also the group is only as good as the weakest link and "Lag" is just a crutch for people to use and not own up to their mistakes. S
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