Quote Originally Posted by Aegis View Post
Now that's an obscure game lol. *Google-fu to refresh memory*.

It was made by a with only 150 people and was glitchy beyond belief. It's probably not the best candidate to prove that traditional MMORPGs can't be a commercial success.



I'm not even arguing whether what these people want from those games is right for an MMO these days. I'm not even arguing that they are arguing that (a lot of them are saying that they loved certain features, but couldn't see them in an MMO these days). I am solely arguing that people's feelings toward a subject shouldn't be discounted as nostalgia unless you can find some way to prove they didn't feel that way at the time.
Except it has to do with nostalgia. 150 people is a lot of people. They also did pour a lot of money into the game and for it's time it was the most graphical mmo out. It was also released during a time when glitches were common place in mmo's (look at falling under the world in WoW, the loot bug, and quests that simply wouldn't work.) Glitches were a complaint in that game but so was the archaic leveling system. Using nostalgia as an argument is a valid argument. There's a reason the term rose colored glasses exist. People are referring to the fact that people forget the more frustrating aspects of some of these older games. However, some people are aware of them and still prefer them. The problem is these people are in the minority. If you notice the majority of the player base strives to hit level cap as soon as possible. Even if the games were more grindy/took longer to level in these people would still strive to hit cap as soon as possible.. it would just frustrate them to a greater degree. People are already complaining about fetch and kill quests. People are already getting sick of them (but so far no one has presented a real alternative) if the only method of leveling was long "killing mobs." that would just exacerbate the problem but as it stands if a developer comes up with a means to put an end to kill/fetch quests people might turn around and be adamant at keeping such things out of future mmos.

When people use "Rose colored glasses" or "Nostalgia." they don't mean to say that you didn't like the game. If that was the case you wouldn't play it. They are merely stating that people forget all the times they were frustrated. All the times someone wished "this" was different or "that" was easier or the times they felt like breaking their keyboard when some moron caused them to wipe a few times losing hours worth a work. It's easier to remember the good times than the bad in most situations especially if the game is your first love but maybe they are wrong. Maybe you relished these things after-all they don't know you but it's popular opinion even by the people who made these games that most people don't enjoy that kind of gaming anymore. Not enough to be really profitable making a game devoted to it.

Yes I'm aware I repeated my point twice. That has to do with re-writing some of it due to the inane post limit.