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  1. #22
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Hyrist View Post
    There's a large scope problem here. The game's direction steps away from large skill libraries as a whole, and BLU is the very incarnation of a skill library.

    Here are some of the obstacles I see, even though I want the job to be implemented:

    - The game defines set roles, where BLU's library offers it to be versatile in many usually. How is this impasse resolved?

    As is Arcanist, It can tank, heal and DPS very effectively. Summoner can also tank and DPS (4xSMN WP runs are awesome). Just put it down as DD.

    - Blue Mage is by definition, a Job class, which limits it to one job ability every five levels. It also restricts the Job within the current arc scope of a Class, that could be something entirely different when fitting under another 'Job'.

    The Class could be 'Flayer' (was in the orginal XIV dats, never used). To be fair, Arcanist summons carby, something that no other non-SMN class had ever been able to do before.

    - Going off of the Scope of a class. BLU defined itself fairly strongly in 11 and in many ways previous games as a Sword-Mage. Sword already exists in the game and has little in the form flexibility to work with a Job that is inherently bestial. It would make sense to make a class that branches Blue mage and Beastmaster together, but how would that work in terms of weapons if reconstructing the Armory System's fundamentals is non-negotiable?

    In V it had mage weapons, In VIII it was a whip, In X it was a Lance, in X-2 it was a gun-mage. Only XI afaik tied Blue Mage to Swords (and Staves if you were healing/nuking)

    So Blue Mage has to be balanced against Duty Finder and the Class/Job system as well as the Armory in general. That makes it very difficult to capture the heart of the class, though I personally like the idea of "Additional Skills" as you described, but that may also cause some beef with other Deciples of Magic and classes as they lost a lot of spell-casting ability when the system changed over in 1.19.
    There are, of course problems adapting any class to the armory system, but I wouldn't say they were insurmountable.

    Quote Originally Posted by Reslin View Post
    It isn't a "Stop liking what I don't like." There's systems that are no longer used in mmo's for a reason. They might like it but they're no longer relevant when it comes to modern mmos and if you try to implement them in a modern mmo it will fail. Which means there's clear evidence that certain things ARE bad even if they like it. Just because someone likes something doesn't mean that it can't be bad.
    'Features' like a working community? With the DF system, sure, that isn't *necessary* anymore.

    Also, the majority of 'modern' MMOs fail. There hasn't been a release of a traditional EQ-style MMO (like XI) by a big-budget developer in recent memory. How do you know it would fail. There's certainly no shortage of evidence that incorporating all the modern MMO tropes is proof against failure.

    By all means, make the argument that the aspect that person likes is no longer supportable/suitable, but don't just blindly accuse that person of nostalgia, of deluding themselves with rose-coloured glasses.
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    Last edited by Aegis; 11-01-2013 at 11:15 PM.