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  1. #11
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    ten characters

    Quote Originally Posted by SwordCoheir View Post
    It's not a comparison of WAR vs. PLD DPS in this instance, it's deriving the actual value and worth of Enmity generation through spike damage. WAR's being able to smack a mob with a 1200 crit off of Butchers Block will have the ability to conjure higher Enmity pools than PLD, proving that they know what they're doing to continueously pull off a decent amount of Crits.
    In what situation are you pulling 1200 crits?
    Are you honestly popping Unchained, Berserk and Internal release just for the sake of Enmity generation?
    First off..Unchained is a HORRIBLE skill, it makes you a weaker tank.
    Second, you are considering a spike, but you're not considering the valleys that result for Warriors in terms of enmity generation.
    Do you have some math suggesting Maim and SE create large Enmity generation? No, they don't.

    Yes, Paladin does not do 1200 crits, but that is because it does NOT NEED to crit for 1200.
    A Warrior needs to use SE and Maim to improve their enmity generation.
    A Paladin does not.
    They will spam Rage of Halone over and over and over, they don't need to take a hit to enmity generation to apply buffs/debuffs to the themselves to the target.
    They don't have a "valley" like Warrior does with Maim and Storm's Edge.




    The overall enmity generation of a Warrior and Paladin is only SLIGHTLY in favor of the Warrior, and even then it simply does NOT matter.



    Quote Originally Posted by SwordCoheir View Post
    Problem is alot of these mathmatical formulas/analysis people like to post as fact will always have something funadmentally wrong with their mathmatical process or leave out something vital, and as with all math the input will always affect the output. Like take the "Fracture is Useless" thread, by the end of the thread several people listed plausable situations where Fracture was useful and proved the TP/DPS cost was more effecient proving you had the spare TP to utilize it. It also goes without saying that the fight itself can dictate how accurate the "math" can actually be when things like adds, party deaths, critcial hits, optimal rotations (everyones is different), and other variances come into play on your performance.
    If the mathematical process is flawed, then point out in the way it is flawed instead of ASSUMING it is flawed in favor of YOUR own point of view.
    Kitru's argument was perfectly valid, and frankly, if you are honestly suggesting he/she was wrong, then that is because you completely did not understand the context of the argument.
    Which was simply the following.

    TP is limited.
    Building enmity is more important, than adding a tiny bit more to your DPS.
    If you can afford it, use it.
    If you can't, don't.

    If you don't understand an argument, say so, don't assume you understand when often times, people don't, and will gladly overlook things to support their view. Like you.
    (0)
    Last edited by Leiron; 10-28-2013 at 10:14 AM.