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  1. #13
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Quor View Post
    I'm curious, but back when my MRD was at level with my GLD, I saw more of a damage increase from Berserk than I did from FoF.

    Why is FoF seen as clearly superior? Because of the Pacify debuff?
    Berserk only lasts 20 seconds, Fight or Flight lasts 30 seconds. FoF is a flat 30% which can be kept up 1/3 of the time, so a 10% damage increase on average. Berserk is more like 40% (it's 50% attack power) but with 2/9 uptime, which makes it more like 8-9% total damage increase. So even without the pacification taken into account, FoF clearly has a bit more damage increase over time.

    Then you factor in 5 seconds of pacification and the gaps widens hugely. But due to the pacification it also means that you can't -spam- berserk really. You have to use it more tactically so you arent put in an awkward situation due to the pacify, whereas a paladin can simply macro FoF into their rotation and have it up every 90 seconds without fail. Thus whereas FoF is pretty much a flat 10% damage increase, Berserk is much more of a spike-damage cooldown that probably equates to more of a 5% boost over time if you use it regularly.

    Paladin and Warrior threat is pretty well balanced. Tests have shown time and again that outside of AOE situations the two classes do very similar damage. Warriors are a more complicated class to max out DPS as it requires a lot of decisionmaking with weaving cooldowns optimally, whereas a paladin can pretty much just pop FOF on cooldown, spam the Halone Combo and throw in Circle/Spirits on cooldown to max out their single target damage.

    EDIT - and to get back on topic, I sort of agree with the OP. I think it would make for a slightly more interesting tanking situation if RoH was maybe x3 Enmity instead of x5, but overall enmity boosted to make it a similar total to how it is now. RoH needs to feel strong, and it should definitely be the highest threat move we have in combo, but right now it's almost 3 times the threat of Savage Blade. Dropping it back a bit might make things feel smoother.
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    Last edited by Sapphidia; 10-28-2013 at 09:32 PM.