Quote Originally Posted by Sapphidia View Post
Berserk only lasts 20 seconds, Fight or Flight lasts 30 seconds. FoF is a flat 30%, Berserk is more like 40% (it's 50% attack power). So even without the pacification taken into account, FoF clearly has more damage increase over time. Add in 5 seconds of pacification and the gaps widens. But due to the pacification it also means that you can't -spam- berserk really. You have to use it more tactically so you arent put in an awkward situation due to the pacify, whereas a paladin can simply macro FoF into their rotation and have it up every 90 seconds without fail.

Paladin and Warrior threat is pretty well balanced. Tests have shown time and again that outside of AOE situations the two classes do very similar damage. Warriors are a more complicated class to max out DPS as it requires a lot of decisionmaking with weaving cooldowns optimally, whereas a paladin can pretty much just pop FOF on cooldown, spam the Halone Combo and throw in Circle/Spirits on cooldown to max out their single target damage.
The 10 extra seconds makes sense, but as for Pacify....do people still not understand you can cleanse it?

I made a macro just for this reason:

/ac Berserk <me>
/p Berserk is up! Be ready to Leeches or Esuna in 20s please!
/wait 15
/p 5 seconds on Berserk!
/wait 4
/p Berserk is off, please Leeches or Esuna me! Thank you!

When I'm running with one of my healer friends, it's like there's no debuff at all. They know what to look for, and cleanse me before I even realize I'm debuffed.