Results -9 to 0 of 575

Dev. Posts

Threaded View

  1. #11
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RegentP View Post
    The most annoying thing about Summoner is the fact that when Multiple Summoner are around and we all target the same add/boss, sometimes I lose track of my DoT's; a Star, a outline, something that can indicate mine.
    They fixed this.

    All personal debuffs are always on the left.

    Quote Originally Posted by Trihuuger View Post
    This is a damned joke. Summoner does not have reliable AoE past 4 targets, which is damn near everything and everywhere with groups that have gear. Have you seen the mana cost on Tri-Disaster/S.Flare/Misama II??? One and done is the best way to describe those abilities.
    Is this a joke?

    Because I'm in 7 pieces of iLVL 90 gear, on turn 5, and we have reliable AoE past 4 targets. You won't be using Tri-Disaster in any situation that you won't be having Ballad, anyways. If there's 3, or less, targets it's better to Ruin. 4 or more, and you probably have a BRD(WP speed runs/turn 4), and they will be using Ballad anyways.

    Quote Originally Posted by Trihuuger View Post
    WITH swiftcast, it takes ~6s just to get the 3 DoT's up to spread. Spreading them eats an Aether charge, which entails timing and all that, yada yada. Taking the full AoE rotation of Shadow Flare, 3 DoT's, Miasma II, Contagion, Bane ...This is the LONGEST ramp up time in the game for AoE across all classes, and now we learn it is PURPOSELY limited because it CAN do more damage if those DoT's actually tick for duration than a BLM/BRD..???? !?!?!?!??!?! Call me old fashioned but I always believed the PURPOSE of ramp up damage was so that once it finally got going it overtook burst damage long term. Casting Tri-Disaster/Miasma II repeatedly is a disaster on anything that is going to survive longer than trash (Bosses).
    So why are you doing that? Have you even done WP speed runs? There's plenty of time to do what you need to do.

    Also, it's not that it "can." It's that it "will."
    Quote Originally Posted by Trihuuger View Post
    I'm too lazy to turn back a page, but please, consider the overall efficiency at which we can utilize our so-called reliable AoE. Mana is tight enough that to simply Multi-DoT (Ie Hard casting the 3 DoT's instead of spreading with Bane) as little as ONE extra target requires using elixir level consumables or Energy Drain to offset it, and you want to even CONSIDER using Tri-Disaster in a semi-spam fashion..? Just completely baffling. And no intelligent raid leader is ever going to tell a bard to sing the mana song so a SMN can spam Tri-Disaster, don't even start with that line of drivel.
    This is wrong on so many levels. Yes, we have to worry about MP. Yes, we do have MP problems.

    Not in the scenarios we're talking about.

    No, a BRD doesn't sing just for us.

    They sing when PLDs/WHMs need mana, and that's always about when I need it--Without popping a potion.

    Quote Originally Posted by Trihuuger View Post
    TL;DR - This target limitation is disappointing and an unwarranted "working as intended". If you want AoE limited to 4 targets (Initial DoT's + 3 spread to), then a universal target limit (maximum) needs to be applied across the board. Otherwise I find that the stringent limitations on what we're ACTUALLY capable of in REAL WORLD scenarios relative to comparable classes put us at a noticeable unwarranted disadvantage in heavy AoE situations. The AoE ramp up time needs to be re-evaluated as well as the many issues facing Tri-Disaster/Miasma II (Exorbitant Mana Cost/HORRIFIC damage to name the front runners) if Bane is to remain as it currently stands.

    Is this a joke? The target limitation is there so that we aren't the top DPS ST, the absolute kings/queens of 2-4 targets, and top DPS AoE.

    We can't be perfect everywhere, and we aren't as far behind on 5+ targets as you think.

    Tri-disaster can't have the damage buffed, because, you know, it's also a CC. Miasma II is fine at 70 potency(20 up front), because it also offers disease which has a real-world practical use.

    Not to mention you don't even mention the slow on Shadow Flare, which is immensely useful(And, yes, in WP as well).





    I'm sorry, Spellbinder, but not all feedback is good. It has to be intelligent, non-kneejerk reaction feedback, and must absolutely not use sensationalism or hyperbole.
    (1)
    Last edited by Kevee; 10-27-2013 at 08:22 PM.