This is a damned joke. Summoner does not have reliable AoE past 4 targets, which is damn near everything and everywhere with groups that have gear. Have you seen the mana cost on Tri-Disaster/S.Flare/Misama II??? One and done is the best way to describe those abilities. WITH swiftcast, it takes ~6s just to get the 3 DoT's up to spread. Spreading them eats an Aether charge, which entails timing and all that, yada yada. Taking the full AoE rotation of Shadow Flare, 3 DoT's, Miasma II, Contagion, Bane ...This is the LONGEST ramp up time in the game for AoE across all classes, and now we learn it is PURPOSELY limited because it CAN do more damage if those DoT's actually tick for duration than a BLM/BRD..???? !?!?!?!??!?! Call me old fashioned but I always believed the PURPOSE of ramp up damage was so that once it finally got going it overtook burst damage long term. Casting Tri-Disaster/Miasma II repeatedly is a disaster on anything that is going to survive longer than trash (Bosses).
I'm too lazy to turn back a page, but please, consider the overall efficiency at which we can utilize our so-called reliable AoE. Mana is tight enough that to simply Multi-DoT (Ie Hard casting the 3 DoT's instead of spreading with Bane) as little as ONE extra target requires using elixir level consumables or Energy Drain to offset it, and you want to even CONSIDER using Tri-Disaster in a semi-spam fashion..? Just completely baffling. And no intelligent raid leader is ever going to tell a bard to sing the mana song so a SMN can spam Tri-Disaster, don't even start with that line of drivel.
TL;DR - This target limitation is disappointing and an unwarranted "working as intended". If you want AoE limited to 4 targets (Initial DoT's + 3 spread to), then a universal target limit (maximum) needs to be applied across the board. Otherwise I find that the stringent limitations on what we're ACTUALLY capable of in REAL WORLD scenarios relative to comparable classes put us at a noticeable unwarranted disadvantage in heavy AoE situations. The AoE ramp up time needs to be re-evaluated as well as the many issues facing Tri-Disaster/Miasma II (Exorbitant Mana Cost/HORRIFIC damage to name the front runners) if Bane is to remain as it currently stands.

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