Results 1 to 10 of 575

Dev. Posts

Hybrid View

  1. #1
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    The most annoying thing about Summoner is the fact that when Multiple Summoner are around and we all target the same add/boss, sometimes I lose track of my DoT's; a Star, a outline, something that can indicate mine.

    Pets - I would like more type of Pet and the ability to Summon more at 1 time at a time.

    Summoner's Companion - While the Chocobo is Awesome, I find it odd to the extent that a SMN/ARN should have their very own Companion, This could be were we talk about size, role, and type. I summoner a Clone of my self, LOL, and throw rotation energy at my enemies, BIG LOL.
    (0)

    http://www.twitch.tv/mogul1x

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RegentP View Post
    The most annoying thing about Summoner is the fact that when Multiple Summoner are around and we all target the same add/boss, sometimes I lose track of my DoT's; a Star, a outline, something that can indicate mine.
    They fixed this.

    All personal debuffs are always on the left.

    Quote Originally Posted by Trihuuger View Post
    This is a damned joke. Summoner does not have reliable AoE past 4 targets, which is damn near everything and everywhere with groups that have gear. Have you seen the mana cost on Tri-Disaster/S.Flare/Misama II??? One and done is the best way to describe those abilities.
    Is this a joke?

    Because I'm in 7 pieces of iLVL 90 gear, on turn 5, and we have reliable AoE past 4 targets. You won't be using Tri-Disaster in any situation that you won't be having Ballad, anyways. If there's 3, or less, targets it's better to Ruin. 4 or more, and you probably have a BRD(WP speed runs/turn 4), and they will be using Ballad anyways.

    Quote Originally Posted by Trihuuger View Post
    WITH swiftcast, it takes ~6s just to get the 3 DoT's up to spread. Spreading them eats an Aether charge, which entails timing and all that, yada yada. Taking the full AoE rotation of Shadow Flare, 3 DoT's, Miasma II, Contagion, Bane ...This is the LONGEST ramp up time in the game for AoE across all classes, and now we learn it is PURPOSELY limited because it CAN do more damage if those DoT's actually tick for duration than a BLM/BRD..???? !?!?!?!??!?! Call me old fashioned but I always believed the PURPOSE of ramp up damage was so that once it finally got going it overtook burst damage long term. Casting Tri-Disaster/Miasma II repeatedly is a disaster on anything that is going to survive longer than trash (Bosses).
    So why are you doing that? Have you even done WP speed runs? There's plenty of time to do what you need to do.

    Also, it's not that it "can." It's that it "will."
    Quote Originally Posted by Trihuuger View Post
    I'm too lazy to turn back a page, but please, consider the overall efficiency at which we can utilize our so-called reliable AoE. Mana is tight enough that to simply Multi-DoT (Ie Hard casting the 3 DoT's instead of spreading with Bane) as little as ONE extra target requires using elixir level consumables or Energy Drain to offset it, and you want to even CONSIDER using Tri-Disaster in a semi-spam fashion..? Just completely baffling. And no intelligent raid leader is ever going to tell a bard to sing the mana song so a SMN can spam Tri-Disaster, don't even start with that line of drivel.
    This is wrong on so many levels. Yes, we have to worry about MP. Yes, we do have MP problems.

    Not in the scenarios we're talking about.

    No, a BRD doesn't sing just for us.

    They sing when PLDs/WHMs need mana, and that's always about when I need it--Without popping a potion.

    Quote Originally Posted by Trihuuger View Post
    TL;DR - This target limitation is disappointing and an unwarranted "working as intended". If you want AoE limited to 4 targets (Initial DoT's + 3 spread to), then a universal target limit (maximum) needs to be applied across the board. Otherwise I find that the stringent limitations on what we're ACTUALLY capable of in REAL WORLD scenarios relative to comparable classes put us at a noticeable unwarranted disadvantage in heavy AoE situations. The AoE ramp up time needs to be re-evaluated as well as the many issues facing Tri-Disaster/Miasma II (Exorbitant Mana Cost/HORRIFIC damage to name the front runners) if Bane is to remain as it currently stands.

    Is this a joke? The target limitation is there so that we aren't the top DPS ST, the absolute kings/queens of 2-4 targets, and top DPS AoE.

    We can't be perfect everywhere, and we aren't as far behind on 5+ targets as you think.

    Tri-disaster can't have the damage buffed, because, you know, it's also a CC. Miasma II is fine at 70 potency(20 up front), because it also offers disease which has a real-world practical use.

    Not to mention you don't even mention the slow on Shadow Flare, which is immensely useful(And, yes, in WP as well).





    I'm sorry, Spellbinder, but not all feedback is good. It has to be intelligent, non-kneejerk reaction feedback, and must absolutely not use sensationalism or hyperbole.
    (1)
    Last edited by Kevee; 10-27-2013 at 08:22 PM.

  3. #3
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    They fixed this.

    All personal debuffs are always on the left.
    And what a joyous day it was. Now if they can just fix the debuff limit for the larger FATE targets...
    (0)

  4. #4
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Trihuuger View Post
    And what a joyous day it was. Now if they can just fix the debuff limit for the larger FATE targets...

    Which they refused to acknowledged my 2 threads about.

    http://forum.square-enix.com/ffxiv/t...ially-24-mans.
    "Moved due to insufficient information."

    Riiiiiight.

    http://forum.square-enix.com/ffxiv/t...-mob-can-have.

    GM moved it to "Not a bug report" and didn't tell me where to properly post it.

    Our only other re-course is this thread that I mentioned earlier:

    Quote Originally Posted by Kevee View Post
    It's an old thread they moved due to "insufficient information."

    http://forum.square-enix.com/ffxiv/t...less-in-24mans

    Post here instead.
    (0)

  5. #5
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    Is this a joke? The target limitation is there so that we aren't the top DPS ST, the absolute kings/queens of 2-4 targets, and top DPS AoE.

    We can't be perfect everywhere, and we aren't as far behind on 5+ targets as you think.
    Still don't see how this would be unbalanced. 5 yalms is an incredibly small radius and we have to use a stack of aetherflow for it (not to mention it has its own cd), and the main purpose of it is to spread our dots to a group of trash mobs-- whether it's just trash or a boss's adds.

    How would it make us king when BLM can still double flare in the time it would take to set-up our dots and bane once? They also have access to infinite mana at the penalty of a much shorter downtime, while we have to wait an entire minute for aetherflow just to refresh our stacks & get ~800 mp back. There's literally no penalty to using flare besides ~10 seconds of downtime (not counting that they can just convert / use a potion / transpose & swiftcast bliz 3, etc, to have even less downtime).

    I'm not saying BLM will always do more DPS than summoner, but it's really stupid to make a summoner have skills that are designed for AoE yet are limited to only 3 other targets-- especially in a DoT form of a damage, compared to the BLM's near-instant burst that requires no setup time and only a few seconds of down time if they have to transpose. We already are limited to a 5-yalm radius that it can spread from in the first place, what is so wrong with letting it spread to everything in that small-ass radius? A BLM's fire 2 & flare can do it but bane can't? Where's the logic there?

    And Shadow flare doesn't even come close to compare-- you have to make sure the mobs STAY in the circle AND it doesn't deal any kind of "burst" damage whatsoever. If anything it's an extra slow utility along with an additional DoT. With flare or fire 2, you just target whats in the center and bam you automatically get the easy-mode "hit everything around it within 5 yalms" burst for little to no penalty.

    I thought blm was supposed to have the advantage on single target dps? now it's aoe too? (i had always thought bane was just bugged initially)

    So summoner can't be king of everything, but BLM can?

    Right, that makes sense.
    (2)
    Last edited by xxalucard; 10-27-2013 at 09:12 PM.

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xxalucard View Post
    Still don't see how this would be unbalanced. 5 yalms is an incredibly small radius and we have to use a stack of aetherflow for it (not to mention it has its own cd), and the main purpose of it is to spread our dots to a group of trash mobs-- whether it's just trash or a boss's adds.
    5 yalms isn't small enough that it won't spread to what you need to spread it to.

    Quote Originally Posted by xxalucard View Post
    How would it make us king when BLM can still double flare in the time it would take to set-up our dots and bane once? They also have access to infinite mana at the penalty of a much shorter downtime, while we have to wait an entire minute for aetherflow just to refresh our stacks & get ~800 mp back. There's literally no penalty to using flare besides ~10 seconds of downtime (not counting that they can just convert / use a potion / transpose & swiftcast bliz 3, etc, to have even less downtime).
    Because double flare isn't functionally relevant and uses two CDs? It's a gimmick specifically assosciated with big trash pulls.
    Swiftcast bliz 3? What? You do know Flare has a 4 second cast, right? It sounds, to me, like you've never even learned how other classes play, or function. If you swiftcast Bliz 3, you have no Swiftcast for Flare and spent 8 seconds casting it twice. I mean, wat?

    Oh, you Flare->Convert->Swiftcast+Flare->transpose+Pot? Well, first, you're only in UI1 right now. Second, you have to cast Bliz3 before you even get UI3, and that means it could take up to 6 seconds before you get enough MP back to go back to AF. Third, that's at least 6.5s~ or so. Not 4. Not "near-instant." Oh, you did Fire III -> Fire II until low, then this? Okay. Convert is a 3 minute CD. Let me pop Raging Strikes on the next pack and still not be as far behind as you think we are, or how about Rouse+Spur+Enkindle+Pet AoE as well? Which, you know, hits pretty hard. Enkindle is 900-1000 non-crit. Pet AoE will be ~500. Rouse is 60 seconds, Spur is 120. Yes, SMN is behind BLM on 5+ targets. It's not as far behind as you think it is. If Bane hit every target, SMN would be the king/queen of everything.

    And, the thing is, as a SMN we just continue doing what we do. BLM has a cycle of low/high.

    Quote Originally Posted by xxalucard View Post
    I'm not saying BLM will always do more DPS than summoner, but it's really stupid to make a summoner have skills that are designed for AoE yet are limited to only 3 other targets-- especially in a DoT form of a damage, compared to the BLM's near-instant burst that requires no setup time and only a few seconds of down time if they have to transpose. We already are limited to a 5-yalm radius that it can spread from in the first place, what is so wrong with letting it spread to everything in that small-ass radius? A BLM's fire 2 & flare can do it but bane can't? Where's the logic there?
    It's not stupid. We would be the quintessential kings/queens of everything. It's not near-instant. It's not a few seconds of downtime.

    The logic is that we would be as far ahead for 5+ targets as we are 2-4. In fact, we would be FURTHER ahead because we would be using Tri-Disaster instead of Ruin.

    Quote Originally Posted by xxalucard View Post
    And Shadow flare doesn't even come close to compare-- you have to make sure the mobs STAY in the circle AND it doesn't deal any kind of "burst" damage whatsoever. If anything it's an extra slow utility along with an additional DoT. With flare or fire 2, you just target whats in the center and bam you automatically get the easy-mode "hit everything around it within 5 yalms" burst for little to no penalty.
    Okay, and when are the mobs not going to stay in the huge circle?

    Quote Originally Posted by xxalucard View Post
    I thought blm was supposed to have the advantage on single target dps? now it's aoe too? (i had always thought bane was just bugged initially)

    So summoner can't be king of everything, but BLM can?

    Right, that makes sense.
    BLM isn't the king/queen of everything.
    (1)
    Last edited by Kevee; 10-27-2013 at 09:59 PM.

  7. #7
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    5 yalms isn't small enough that it won't spread to what you need to spread it to.

    Because double flare isn't functionally relevant and uses two CDs? It's a gimmick specifically assosciated with big trash pulls.
    Swiftcast bliz 3? What? You do know Flare has a 4 second cast, right? It sounds, to me, like you've never even learned how other classes play, or function.
    Actually, I have. I have a 50 BLM with relic and I know that when you transpose after 1 flare (because you can't always convert or use an MP potion, I don't know if you're aware of this...) the MP gain is slow and trying to normally cast bliz 3 is slower since you're in umbral ice. Sometimes there might be a situation you want to kill the adds and then quickly focus the boss-- the adds don't always start stacked together in a 5 yalm radius, so you may opt not to swiftcast the flare. Or maybe you have to move sooner than you think after you transpose.

    It was just a random example of how you could lower the downtime after flare.
    And, the thing is, as a SMN we just continue doing what we do. BLM has a cycle of low/high.
    I think you mean high/high

    It's not stupid. We would be the quintessential kings of everything. It's not near-instant. It's not a few seconds of downtime.

    The logic is that we would be as far ahead for 5+ targets as we are 2-4. In fact, we would be FURTHER ahead because we would be using Tri-Disaster instead of Ruin.
    Not sure what you're talking about here because fire 2 spam + flare will already beat any possible combo we use on 2-4 targets (especially if there's more), and in a shorter time frame. Explain maybe?

    Okay, and when are the mobs not going to stay in the huge circle?
    Easy, whenever one of the 5+ enemies gets hit by one or two aoes. The tank can't hold hate on everything in a large group very easily or very quickly, and often I have to literally run in the middle of my own shadow flare because I know that the second I bane those aggro lines are going to change to me. And many times I play with a BLM or a bard there is pretty much a guarantee that a few of the targets will run out of the circle.

    Or, sometimes the tank simply has to move out of the circle because he has to avoid getting hit by something. Or a situation changes where he has to grab a certain target for some reason. Unless your DPS sucks horribly you will be used to the mobs running out of shadow flare the second you hit bane / thunder on a bunch of things. OH, almost forgot the countless times the healer happens to pull aggro on at least some them (it's hard to keep a tank alive in a large group without healing him, you see).

    I can think of more situations if you like.


    BLM isn't the king of everything.
    I agree, but right now they are easily beating us in every form of AoE DPS-- which I thought was supposed to be summoner's specialty.
    (1)
    Last edited by xxalucard; 10-27-2013 at 10:21 PM.

  8. #8
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xxalucard View Post
    Actually, I have. I have a 50 BLM with relic and I know that when you transpose after 1 flare (because you can't always convert or use an MP potion, I don't know if you're aware of this...) the MP gain is slow and trying to normally cast bliz 3 is slower since you're in umbral ice. Sometimes there might be a situation you want to kill the adds and then quickly focus the boss-- the adds don't always start stacked together in a 5 yalm radius, so you may opt not to swiftcast the flare. Or maybe you have to move sooner than you think after you transpose.
    Having a class at 50 with a relic means nothing.

    I don't know if you're aware of this, but if you don't have Convert/MP potion, you shouldn't be using Flare.

    Such as? Don't list hypothetical situations. If they're not in a 5-yalm radius, you most likely can't AoE them either.

    Quote Originally Posted by xxalucard View Post
    It was just a random example of how you could lower the downtime after flare.
    Lowering the downtime means nothing when you spent 4 seconds casting it.


    Quote Originally Posted by xxalucard View Post
    I think you mean high/high
    No. BLM has a period of high DPS(AF), and a period of low DPS(UI). UI is shorter than AF, so it's not quite even, but you are most certainly not doing anywhere near AF damage in UI.



    Quote Originally Posted by xxalucard View Post
    Not sure what you're talking about here because fire 2 spam + flare will already beat any possible combo we use on 2-4 targets (especially if there's more), and in a shorter time frame. Explain maybe?
    Uh, no? 3 DoTs is 105 Pot + Shadow Flare(37.5), by themselves, is almost equal to what you can do. Then you use Miasma II(20 up front) and 10 DoT and we're equal. Then, while all of our DoTs are going, we're using Thunder/Ruin/Tri-Disaster to make us go even higher. I would say we're higher at Miasma II, but the application time for the DoTs makes up for BLM needing to use Fire III/Blizzard III.

    And then you include the pet.

    This is only an AoE scenario, too.

    Turn 1 no one can match SMN, at all, period. 2 Spread out targets? Okay, let me DoT them both.



    Quote Originally Posted by xxalucard View Post
    Easy, whenever one of the 5+ enemies gets hit by one or two aoes. The tank can't hold hate on everything in a large group very easily or very quickly, and often I have to literally run in the middle of my own shadow flare because I know that the second I bane those aggro lines are going to change to me. And many times I play with a BLM or a bard there is pretty much a guarantee that a few of the targets will run out of the circle.
    Easy? What?

    First, yes the tank can.

    Second, why aren't you in melee anyways?

    If everyone is competent then they will stay in the BRD/SMN circles.

    Quote Originally Posted by xxalucard View Post
    Or, sometimes the tank simply has to move out of the circle because he has to avoid getting hit by something. Or a situation changes where he has to grab a certain target for some reason. Unless your DPS sucks horribly you will be used to the mobs running out of shadow flare the second you hit bane / thunder on a bunch of things. OH, almost forgot the countless times the healer happens to pull aggro on at least some them (it's hard to keep a tank alive in a large group without healing him, you see).

    I can think of more situations if you like.
    Avoid getting hit..by what? Grab a certain target..for what reason?
    They won't be running out because I stand in melee. You know, you kind of have ot for Miasma II, not to mention mobs running all over the place is bad for everyone.

    It's not hard. Healer won't pull aggro if the tank knows what he's doing, and healer will be in melee anyways for holy(WHM) or Miasma II(SCH). Not to mention healers will have an easier time due to the slow on Shadow Flare, and Disease from Miasma II.

    Stop "thinking" of things and post real-world scenarios. "B-B-But Kevee! If I queue in the DF, these things happen!"

    Yes, that's what happens when you go in an un-coordinated pug with no gear standard.

    Good thing 8-~13 minute WP speed runs don't happen in pugs, right?



    Quote Originally Posted by xxalucard View Post
    I agree, but right now they are easily beating us in every form of AoE DPS-- which I thought was supposed to be summoner's specialty.
    lolno
    (1)
    Last edited by Kevee; 10-27-2013 at 10:40 PM.

  9. #9
    Player
    RegentP's Avatar
    Join Date
    Sep 2013
    Location
    Grandia
    Posts
    325
    Character
    Roy Fokker
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Thanks, I notice that in titan today. How good is Dex for SMN.
    (0)

    http://www.twitch.tv/mogul1x