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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    630
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    (36)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Camate View Post
    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.
    Summoners do 35 + 35 + 40 + 25*1.5 = 147.5 damage every 3 seconds with Bane.

    Their only other AoE is Tri-Disaster, which is also does 30 damage every 3 seconds.

    This is a total of 177.5 damage.

    If you also Miasma II, you get 187.5.

    BLM, using only Fire II, does 100 * ~1.8 = 180 damage each fire II, again every 3 seconds.

    Please tell me how Bane only spreading to 3 targets is balanced, and which fight has Bane doing more damage than Fire II.
    (34)

  3. #3
    Player
    Shamirah's Avatar
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    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by pandabearcat View Post
    Summoners do 35 + 35 + 40 + 25*1.5 = 147.5 damage every 3 seconds with Bane.

    Their only other AoE is Tri-Disaster, which is also does 30 damage every 3 seconds.

    This is a total of 177.5 damage.

    If you also Miasma II, you get 187.5.

    BLM, using only Fire II, does 100 * ~1.8 = 180 damage each fire II, again every 3 seconds.

    Please tell me how Bane only spreading to 3 targets is balanced, and which fight has Bane doing more damage than Fire II.
    BLM has to regen his mana. Has to cast it everytime. And summoner has shadowflare too.

    And btw, if bane had no limitations... it would be insanely OP.
    (7)

  4. #4
    Player
    pandabearcat's Avatar
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    Sep 2013
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    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shamirah View Post
    BLM has to regen his mana. Has to cast it everytime. And summoner has shadowflare too.

    And btw, if bane had no limitations... it would be insanely OP.
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    (5)
    Last edited by pandabearcat; 10-26-2013 at 07:49 AM.

  5. #5
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    (2)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AdvancedWind View Post
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    If you actually read the synopsis, you would understand I already took into consideration "everything we can do".

    Its true that summoners are definitely the kings of cleave, aka 2-4 targets or so.

    Pet damage is negilgible (90 potency every 3 seconds, on one mob, is less than 10 potency contribution in a huge aoe environment, the one we're talking about here), aside from a minute cd (does even compare to swiftcast flare) and enkindle (which again, does less damage than flare).

    But for AoE, its an unnecessary restriction to bane.

    Actually scratch that, I wouldn't mind bane being the way it is if it prioritizes unDotted enemies for spread, and the cooldown was reduced to 3-6 seconds or removed entirely.

    Then it would be an actual choice whether its worth using multiple times on a big mobs of monsters vs fester for more damage cleave/single target.

    Please actually read what I wrote before you debate it.
    (4)

  7. #7
    Player
    Seiko769's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Ananya Castelle
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    I don't run out of MP o.o. Maybe im not maximizing my dps but if I do bio miasma bio 2 fester miasma 2 shadow flare repeat minus shadow flare and than use drain instead of fester I usually have enough time off my Aetherflow timer to top my MP off and if not I can do 2-3 drains in 1 rotation. There isn't to much reason to run outta mp on SMN or SCH
    (0)

  8. #8
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seiko769 View Post
    I don't run out of MP o.o. Maybe im not maximizing my dps but if I do bio miasma bio 2 fester miasma 2 shadow flare repeat minus shadow flare and than use drain instead of fester I usually have enough time off my Aetherflow timer to top my MP off and if not I can do 2-3 drains in 1 rotation. There isn't to much reason to run outta mp on SMN or SCH
    If you're multidotting more than 3 targets consistently without Bane you will run out of mana without manasong. You may delay it with energy drain, which you sacrifice Fester for, but it will happen.

    It's extremely important that groups with summoners in them have tanks that understand this limitation and work with the summoner to encounter it as little as possible.
    (0)

  9. #9
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shamirah View Post
    BLM has to regen his mana. Has to cast it everytime. And summoner has shadowflare too.

    And btw, if bane had no limitations... it would be insanely OP.
    And BLM has Flare, so...
    (3)

  10. #10
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Honestly I would rather see changes for Egi right now any way. They need more robust skill list that gives the Summoner options rather than just using Garuda. This is going to be even more painfully obvious when Shiva, Ramuh, and Leviathan hit the scene. Are we simple going to replace Ifrit, Titan, and Garuda with the new three?
    (3)

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