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  1. #1
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Atamis View Post
    As it is right now 90% of the time the pet dies you(me) don't notice it until you try and fire off enkindle or the other two generic abilities, a complete failure of a summoner class imho. At this point i wouldn't mind if they just gutted summons and made them fire and forget abilities like the versions from FF3-FF9 were.
    I'd venture to say that if you aren't noticing that your pet is dead 90% of the time when it dies, you aren't paying nearly enough attention and/or not playing the class well. I notice when my pet dies immediately. I'm constantly micro-managing the pet cooldowns and AI modes in order to make sure it is available to do what I want, when I want.

    It is like saying you wouldn't notice if Bio 2, Miasma and Bio went missing from your toolbars. Of course you would. (should)

    Blows my mind how people could not notice their pet is missing.
    (0)

  2. #2
    Player
    Fire-Dragon-DoL's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Quarion Silverfrond
    World
    Shiva
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Atamis View Post
    Personally i feel the "summoner" doesn't play like a summoner at all. Primary job is applying dots, and the pet is just a ranged dot, or a melee dot with the option of a melee tanky dot.

    It may just be my expectations were in the wrong, but i was completely hoping for a Yuna-esque summoner where my action bar was filled with pet commands and abilities where a good summoner could do their role while keeping both of them out of aoes.

    As it is right now 90% of the time the pet dies you(me) don't notice it until you try and fire off enkindle or the other two generic abilities, a complete failure of a summoner class imho. At this point i wouldn't mind if they just gutted summons and made them fire and forget abilities like the versions from FF3-FF9 were.
    And this guys, is the truth about the summoner.
    This is what we expected: a Yuna-esque summon (the best summon system out there probably), as the website description states! They never talk about magic or debuffs in the summoner job description.
    not only that, the worst part is exactly has he described: You'll notice your pet is missing only when you want to fire enkindle and rouse, that's really funny for a SUMMONER class.
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I notice when my pet dies immediately, because it is 25% of your damage.

    Its like if you were a melee and you constantly get paralyzed every 8 seconds or so. You would DEFINITELY notice it.

    Or you should at least.

    Recast it immediately, preferably with swiftcast >.>
    (0)

  4. #4
    Player
    Kovensky's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Miku Minami
    World
    Tiamat
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by pandabearcat View Post
    I notice when my pet dies immediately, because it is 25% of your damage.

    Its like if you were a melee and you constantly get paralyzed every 8 seconds or so. You would DEFINITELY notice it.
    Uh... what? You're confusing cause and effect here. If you get stunned the game makes sure you damn well notice it because you can't do ANYTHING. If your pet dies, you only notice if you specifically look for it. And you're looking for it because it is 25% of your damage, and not that you notice it because your damage lowers by 25%.
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kovensky View Post
    Uh... what? You're confusing cause and effect here. If you get stunned the game makes sure you damn well notice it because you can't do ANYTHING. If your pet dies, you only notice if you specifically look for it. And you're looking for it because it is 25% of your damage, and not that you notice it because your damage lowers by 25%.
    Like what Torin said, I think they key here is going into a fight knowing my pet is important to me.

    If you went into a fight thinking you are just a DoT class, that your pet is a peripheral, sure you wouldn't notice if she died.

    But she is my strongest "DoT" by far, and thus I pay attention that she is "up" if you will.

    Again, this complaint has been brought up many times in this thread (I used to think this way as well, until I crunched the numbers). People say they want the pet to do more stuff, well, what is the pet going to do?

    What if, whenever you cast your DoTs, instead its the pet that casts the DoTs? Is that actually a difference in playstyle?

    When confronted with whether the pet is useful or not, I would say the pet is more useful than almost any pet in any other game (with the exception of BM hunters, for obvious reasons, but that is an example of player skills being moved to the pet just for the sake of being on the pet instead of the player).

    And pet damage is significant, pet placement is key on many fights, and contagion and enkindle are certainly useful parts of your repertoire, that change the way you play.
    (1)

  6. #6
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    The problem with the Summoner job is that instead of returning the job to its roots using Black Magic with basic white magic abilities and the ability to summon pets and primals they separated the dots from the Black Mage and gave it to the Arcanist.
    They need to add Black Magic abilities up to Flare reduce the cd for enkindle to 150sec double it's attack power and add an ability to Summon the primal based on what egi is out with a 300 sec cd. We control the Primal for 30 sec when the timer is up it does it's signature attack and returns to the egi form.
    (1)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    (36)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Camate View Post
    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.
    Summoners do 35 + 35 + 40 + 25*1.5 = 147.5 damage every 3 seconds with Bane.

    Their only other AoE is Tri-Disaster, which is also does 30 damage every 3 seconds.

    This is a total of 177.5 damage.

    If you also Miasma II, you get 187.5.

    BLM, using only Fire II, does 100 * ~1.8 = 180 damage each fire II, again every 3 seconds.

    Please tell me how Bane only spreading to 3 targets is balanced, and which fight has Bane doing more damage than Fire II.
    (34)

  9. #9
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by pandabearcat View Post
    Summoners do 35 + 35 + 40 + 25*1.5 = 147.5 damage every 3 seconds with Bane.

    Their only other AoE is Tri-Disaster, which is also does 30 damage every 3 seconds.

    This is a total of 177.5 damage.

    If you also Miasma II, you get 187.5.

    BLM, using only Fire II, does 100 * ~1.8 = 180 damage each fire II, again every 3 seconds.

    Please tell me how Bane only spreading to 3 targets is balanced, and which fight has Bane doing more damage than Fire II.
    BLM has to regen his mana. Has to cast it everytime. And summoner has shadowflare too.

    And btw, if bane had no limitations... it would be insanely OP.
    (7)

  10. #10
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shamirah View Post
    BLM has to regen his mana. Has to cast it everytime. And summoner has shadowflare too.

    And btw, if bane had no limitations... it would be insanely OP.
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    (5)
    Last edited by pandabearcat; 10-26-2013 at 07:49 AM.

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