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  1. #171
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    what nerf? we're getting an aoe nerf or something?
    (0)

  2. #172
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Mass AoE was always better for BLM and Bard.

    The problem with Bane is that it's our only source of viable AoE. It needs to be removed from the Aetherflow Requirement and just have it restricted by its current cooldown.
    (5)

  3. #173
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    I want to summon the carbuncles again give them back for the summoner job, and give each pet another skill.

    I also want more pets.
    (0)

  4. #174
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Mass AoE was always better for BLM and Bard.

    The problem with Bane is that it's our only source of viable AoE. It needs to be removed from the Aetherflow Requirement and just have it restricted by its current cooldown.
    Right right, it was always a bit worse. Now it's like not even in the same zip code worse... It's really dumb.
    (2)

  5. #175
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Summoner NEEDS to be pet focused and not DOT focused.

    Remember the good ole days when Summoner was all about the Summons?

    The XIV Summoner is a good Job, but its not Final Fantasy, and not a Summoner.
    (18)
    Last edited by Engineer; 10-27-2013 at 04:39 AM.

  6. #176
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    It's funny how the dev mentions that dots can be extended by contagion and then spread by bane, with the max amount of targets being 3. Even that is counter-intuitive as bane has a 15% chance to reset the dots' duration to its' original duration, negating contagion's effect. 15% of the time, bane is being counter-productive.

    Why does this chance even exist? Can it not be changed to something more useful? Instead of a 15% chance to reset the duration of the dots, can't it be changed to something along the lines of 15% chance of increasing the dots' by another 15 seconds? It's insulting that one of our more useful abilities has such a stupid drawback. They counted players on using contagion, then using bane, but made bane have an effect that negates contagion. THIS MAKES NO SENSE.
    (12)

  7. #177
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    This is just dumb, bane spreading for 3 targets only? It is like telling you do not go to BC turn 4 or speed run with a summoner, not to mention our aoe dps isnt that great compare with whitemage,blackmage at the 1st place, i have no idea why would they nerf bane at all
    I am unsubscribe my monthly due to this change alone, not threatening, but i honestly do not enjoy playing my summoner/scholar anymore
    (3)

  8. #178
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.

    “Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.

    Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.

    We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
    Not cool bro.

    It's enough that you need aetherflow and can only hit WITHIN 5 YALMS of the target after a 3-dot setup time (which honestly should be the things that are considered penalty enough...)--- why can a BLM's fire 2 / flare (super instant burst damage) hit virtually anything in that radius, not be considered overpowered, yet ours, which is limited by an even longer CD (since you can flare twice before you can BANE twice), a 3-dot setup time, and the need for incredibly close enemies to spread to, only hit 3 of them?

    ANYTHING you are worried about with abusing a large pull and mass AOE death can be done with a BLM double flare / fire II. It's really not acceptable to make the one class that is specifically made for AoE DoTs suck more at it than a class which already has the advantage in spell rotation / single target damage. Completely playing favorites to BLM here-- there is literally no reason to make bane suck unless you intend to make all AoE spells suck just as much with this so-called "balanced" "3-enemy" limit.

    AND before I finish this rant, you know what else makes bane suck already? We have no way to control which "3 targets" get chosen for the spread when we do it....is that fair? Not only do you limit us, but even if we try our best to center a certain enemy it can spread to any 3 that happen to be in that small radius. SO if I do that and then switch to an unaffected target, go re-setting up my 3 dots, and try to bane from him, sometimes it hits already dotted targets instead of the fresh ones I WANT it to bane.

    Playing favorites with AoE really isn't cool bro. You call it balance yet have another class doing the exact same damage your worried about in an even easier, faster form and going unchecked.
    (19)

  9. #179
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by tertatos View Post
    This is just dumb, bane spreading for 3 targets only? It is like telling you do not go to BC turn 4 or speed run with a summoner, not to mention our aoe dps isnt that great compare with whitemage,blackmage at the 1st place, i have no idea why would they nerf bane at all
    I am unsubscribe my monthly due to this change alone, not threatening, but i honestly do not enjoy playing my summoner/scholar anymore
    Ehm it's already like this. it's only about the description not telling you so far...
    (2)

  10. #180
    Player
    tertatos's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Tertatos Lightbringer
    World
    Titan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starkbeaumont View Post
    Ehm it's already like this. it's only about the description not telling you so far...
    I know, i thought it was a bug, and they are going to fix it sooner or later, never realize they are intendly nerfed it
    (2)

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