what nerf? we're getting an aoe nerf or something?
what nerf? we're getting an aoe nerf or something?
Mass AoE was always better for BLM and Bard.
The problem with Bane is that it's our only source of viable AoE. It needs to be removed from the Aetherflow Requirement and just have it restricted by its current cooldown.
I want to summon the carbuncles again give them back for the summoner job, and give each pet another skill.
I also want more pets.
Right right, it was always a bit worse. Now it's like not even in the same zip code worse... It's really dumb.
Summoner NEEDS to be pet focused and not DOT focused.
Remember the good ole days when Summoner was all about the Summons?
The XIV Summoner is a good Job, but its not Final Fantasy, and not a Summoner.
Last edited by Engineer; 10-27-2013 at 04:39 AM.
It's funny how the dev mentions that dots can be extended by contagion and then spread by bane, with the max amount of targets being 3. Even that is counter-intuitive as bane has a 15% chance to reset the dots' duration to its' original duration, negating contagion's effect. 15% of the time, bane is being counter-productive.
Why does this chance even exist? Can it not be changed to something more useful? Instead of a 15% chance to reset the duration of the dots, can't it be changed to something along the lines of 15% chance of increasing the dots' by another 15 seconds? It's insulting that one of our more useful abilities has such a stupid drawback. They counted players on using contagion, then using bane, but made bane have an effect that negates contagion. THIS MAKES NO SENSE.
This is just dumb, bane spreading for 3 targets only? It is like telling you do not go to BC turn 4 or speed run with a summoner, not to mention our aoe dps isnt that great compare with whitemage,blackmage at the 1st place, i have no idea why would they nerf bane at all
I am unsubscribe my monthly due to this change alone, not threatening, but i honestly do not enjoy playing my summoner/scholar anymore
Not cool bro.Greetings,
I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.
“Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.
Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.
We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
It's enough that you need aetherflow and can only hit WITHIN 5 YALMS of the target after a 3-dot setup time (which honestly should be the things that are considered penalty enough...)--- why can a BLM's fire 2 / flare (super instant burst damage) hit virtually anything in that radius, not be considered overpowered, yet ours, which is limited by an even longer CD (since you can flare twice before you can BANE twice), a 3-dot setup time, and the need for incredibly close enemies to spread to, only hit 3 of them?
ANYTHING you are worried about with abusing a large pull and mass AOE death can be done with a BLM double flare / fire II. It's really not acceptable to make the one class that is specifically made for AoE DoTs suck more at it than a class which already has the advantage in spell rotation / single target damage. Completely playing favorites to BLM here-- there is literally no reason to make bane suck unless you intend to make all AoE spells suck just as much with this so-called "balanced" "3-enemy" limit.
AND before I finish this rant, you know what else makes bane suck already? We have no way to control which "3 targets" get chosen for the spread when we do it....is that fair? Not only do you limit us, but even if we try our best to center a certain enemy it can spread to any 3 that happen to be in that small radius. SO if I do that and then switch to an unaffected target, go re-setting up my 3 dots, and try to bane from him, sometimes it hits already dotted targets instead of the fresh ones I WANT it to bane.
Playing favorites with AoE really isn't cool bro. You call it balance yet have another class doing the exact same damage your worried about in an even easier, faster form and going unchecked.
Ehm it's already like this. it's only about the description not telling you so far...This is just dumb, bane spreading for 3 targets only? It is like telling you do not go to BC turn 4 or speed run with a summoner, not to mention our aoe dps isnt that great compare with whitemage,blackmage at the 1st place, i have no idea why would they nerf bane at all
I am unsubscribe my monthly due to this change alone, not threatening, but i honestly do not enjoy playing my summoner/scholar anymore
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