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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Here is my suggestion to make the job better:

    1) Pet control is bad. More so with SCH but it needs work. I would like to select the abilities I want them to auto use.

    2) Egi abilities are less party based and more solo based. SMN is a job, which very nature is for use in groups.

    -Ifrit ability changes:
    ---Crimson Cyclone: remove stun add increase damage dealt by party by 10%. 60s cooldown
    ---Burning Strike: remain the same
    ---Radiant Shield: Change to Crimson Howl which adds Enfire to the party.
    ---Flaming Crush: add AoE burn DoT: potency 5 for 10secs

    -Titan ability changes:
    ---Rock Buster: add slow effect
    ---Mountain Buster: add AoE bind effect
    ---Earthen Ward: Adds defensive buff to the party.
    ---Landslide: remove stun add range attack

    -Garuda ability changes:
    ---Wind Blade: remain the same
    ---Shockwave: add Aero DoT effect (10 potency for 5s)
    ---Aerial Slash: add AoE blind effect
    ---Contagion: remain the same

    3) Change Tri-Disaster to level 35 and add instant cast with 20 potency for 20s -mainly to help with adds.
    (7)

  2. #2
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Thought I'd bump this thread and bring something to everyone's attention.

    Although Bane's description reads that it will spread our DoTs to all nearby enemies, this is actually false. It will only spread to three enemies.

    Does anyone else feel this should be changed? I thought at first this might be a bug, but it looks like a player in the Japanese forums reported it as such, and the same day it was moved to the Working as Intended section.

    Quote Originally Posted by Nanato View Post
    ベインの追加効果は仕様だそうです・・・。
    It looks like Bane's effect is working as intended...
    #不具合報告として投稿したら即日仕様のカテゴリに移されていました。
    I reported this as a bug, but it was moved to the Working as Intended forum that same day.
    (1)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I would like to see the pets have a larger role. Take the AoE and give them an elemental DOT effect, make those pet buff moves such as Earthen ward and give it to the party. Decrease the cool downs on a few of the abilities like Landslide, I don't mind the stun because it's useful as a tank pet but shouldn't be a 40s wait.

    I think Garudas move to extend our DOT is powerful, I would like to see it a caster ability either at level 50 or via Aetherflow, I'm not worried about the cool down 60s on that. Replace it with maybe a parry party buff?

    The moves the pets have I can see why they implemented them, but so far there's no reason to use most of the pets. Ifrit I hear is bugged with delay, Garuda's the prime choice.
    (1)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    As always, looking to clump more feedback together in here.
    (1)

  5. #5
    Player
    AdvisorX's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Legendary Advisor
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Pls do change the bane. That was suppose to be the best AOE assets for SMN. But after finding this out in WP, this is so sad. even WHM with HOLY doing a better job than me. =(
    (2)

  6. #6
    Player
    AdvisorX's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Legendary Advisor
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Just wondering. Wat does Titan: Razed earth do again?
    (0)

  7. #7
    Player
    Ceelo_Mage's Avatar
    Join Date
    Aug 2013
    Posts
    196
    Character
    Ceelo Cakes
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    OMG i agree with every single word

    SMN needs to be looked at BIG TIME

    and as far as Kevees post goes, ( i dont know why i cant post or reply on that thread ) that is a massively HUGE BIG error that needs to get fixed, if that dont get fixed SMNs will all have to fall to BLM for 24 mans.
    (0)

  8. #8
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ceelo_Mage View Post
    and as far as Kevees post goes, ( i dont know why i cant post or reply on that thread ) that is a massively HUGE BIG error that needs to get fixed, if that dont get fixed SMNs will all have to fall to BLM for 24 mans.
    It's an old thread they moved due to "insufficient information."

    http://forum.square-enix.com/ffxiv/t...less-in-24mans

    Post here instead.
    (0)

  9. #9
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I think most people here speak only from the perspective of someone with full darklight and relic+1 (maybe).

    Decked out in lv90 gear (I'm almost there!) is a whole different thing and most likely the point where everyone was tuned to - every Job in lv90 gear, will perform somewhat similar.

    There are always situations where one is better than the other - Flare spam from BLM is incredibly high AoE DPS - probably more than what was intended.
    All we can do is give them time to adjust and the only proper way to give feedback, is to do so by comparing equals, not apples and oranges.

    The BLM that is slightly better geared than me, is doing more burst - of course, BLM are all about burst, and yet my sustained DPS is Very very high and gets stuff down just fine compared to the BLM. I don't have double Flare burst, but that doesn't mean I'm doing less DPS or less overall damage - not at all.

    BLM requires basic math and repetition - if your mana pool is just right, you get the exact amount of spells through before emptying the bar with swift Flare and then switching to Ice to refill (or Bard tick to flare again) I find it very boring and mind-numbing. There is not much skill required here.

    SMN requires a player to focus on sequencing the proper attacks and abilities - if you mess up, or have to move at a bad time in your rotation, you might fall behind, but a good player will account for those human errors and make up for it.

    So yea, SMN requires more attention to be good at it - I think most here need to refine their rotations and their strategy but also to understand that we are not BLM with insane burst.
    I don't think the SMN class needs to be reworked much - a few adjustments and maybe as some pointed out - pets could use improvement so that Garuda is not the default choice, that Contagion is way too good (:
    (0)
    Last edited by Kalandros; 10-24-2013 at 03:57 AM.

  10. #10
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Leveling my SMN which is now 31 I'd just prefer the ability to use Cleric Stance from CNJ so that I can put my allocated stat points into MND for SCH and swap them to INT on SMN with some added damage to Ruin/DoTs. I still don't really understand why SCH can use it but not SMN.
    (0)

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