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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Everyone is completely missing Kevee's point too, btw.

    The point is, there has been no change to bane. It works exactly as it has worked before. This is a tooltip change.

    So stop raging everywhere. You're making us look bad. You are just as effective as you were last week.

    My argument was there is no reason to cap our bane, because it would just put us on equal footing with BLM (which, admittedly, does have the best sustained aoe bar none).

    But obviously the devs think otherwise.

    Oh well.

    Guess you'll have to put your DL gear on your BLM if you want to speedrun WP faster, until the inevitable WP nerf.
    (0)

  2. #2
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Everyone is completely missing Kevee's point too, btw.

    The point is, there has been no change to bane. It works exactly as it has worked before. This is a tooltip change.

    So stop raging everywhere. You're making us look bad. You are just as effective as you were last week.

    My argument was there is no reason to cap our bane, because it would just put us on equal footing with BLM (which, admittedly, does have the best sustained aoe bar none).

    But obviously the devs think otherwise.

    Oh well.

    Guess you'll have to put your DL gear on your BLM if you want to speedrun WP faster, until the inevitable WP nerf.


    You get what I was referring to. BLM can sustain and do aoe dmg faster than a SMN. This is the reason they are preferred to do dungeon speed runs or any other type of speed runs.
    (1)

  3. #3
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HamHam View Post
    You get what I was referring to. BLM can sustain and do aoe dmg faster than a SMN. This is the reason they are preferred to do dungeon speed runs or any other type of speed runs.
    No, BLM is only preferred for 8 minute WPSR. Only when there's consistently 5+ targets. A well-geared run with SMN/BRD will only take 10-11 minutes, and that's because with a SMN you can skip the same trash pack as BLM due to Tri-Disaster.

    Everywhere else, SMN is, or should be, preferred. You don't generally see 5+ target pulls elsewhere, because you either use cannons, or do death-runs. If people are preferring BLM right now, it's just because of the WP hype. It's the same thing affecting WARs right now--With their negative hype. They can function just fine in, relatively, all content. The only 2 things they are absolutely barred from is 8-10 minute WPSR and Turn 5. If you ask the community, though, they're **** and should never be used.
    (0)
    Last edited by Kevee; 10-28-2013 at 11:53 PM.

  4. #4
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    No, BLM is only preferred for 8 minute WPSR. Only when there's consistently 5+ targets. A well-geared run with SMN/BRD will only take 10-11 minutes, and that's because with a SMN you can skip the same trash pack as BLM due to Tri-Disaster.

    Everywhere else, SMN is, or should be, preferred. You don't generally see 5+ target pulls elsewhere, because you either use cannons, or do death-runs. If people are preferring BLM right now, it's just because of the WP hype. It's the same thing affecting WARs right now--With their negative hype. They can function just fine in, relatively, all content. The only 2 things they are absolutely barred from is 8-10 minute WPSR and Turn 5. If you ask the community, though, they're **** and should never be used.
    As for Tri-Disaster, it can be in part with sleep to hold the mobs, but that's not the point here.

    The point I was making is that BLM can dish aoe dmg at a faster pace than a SMN, as I explained, a blm can do Flare (for big dmg) back to back in a short fight, AND still get MP back to continue a fire aoe dmg rotation. Where as SMN can't dish that type of dmg at a fast pace as BLM can.

    I have experienced in both BLM and SMN and I can tell you the comparison I made is true.

    Now, I noticed that you don't have blm leveled to 50, so it can be hard to understand what I'm saying from that point of view.
    (2)
    Last edited by HamHam; 10-29-2013 at 02:43 AM.

  5. #5
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    The cap on bane is unnecessary, especially considering bane requires an aetherflow stack. A blm can do good st and ae damage, but we’re limited to primarily st damage. I don’t think we should be better at ae than a blm, but removing the cap from bane wouldn’t put us over the top while still making us more viable in situations requiring ae damage (speed runs, turn 4, etc.)

    And all that said, it really would’ve been nice to know there was a cap in the first place. I’ve been raging at bane ever since I hit 50, thinking that the reason it wasn’t hitting all my targets was because of a ridiculously small radius or because I was misusing it somehow.
    (6)

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HamHam View Post
    as I explained, a blm can do Flare (for big dmg) back to back in a short fight, AND still get MP back to continue a fire aoe dmg rotation. Where as SMN can't dish that type of dmg at a fast pace as BLM can.
    No, they can't. If you start with Flare(why would you ever do that?), it's a hard 4s Cast -> Convert+Swiftcast -> Flare -> Transpose -> Pot -> Blizzard III(Wait for MP tick) -> Fire III -> Fire II. That's not fast at all. You have, alone, up to a ~9s downtime between using Transpose and casting Fire III before you can go back to Fire II. Global timer right before ->Tranpose+Pot -> 2s Later MP tick(Only UI1)-> Blizzard III -> Full MP -> Fire III -> Fire II. You shouldn't really use Double Flare because of how slow it is(exception is the END of a trash pack), and certainly don't start Flare->Flare.

    Quote Originally Posted by horaiyo View Post
    but we’re limited to primarily st damage. I don’t think we should be better at ae than a blm, but removing the cap from bane wouldn’t put us over the top while still making us more viable in situations requiring ae damage (speed runs, turn 4, etc.)
    We're not limited to primarily ST damage.

    It would put our AoE above everyone else because it would be pretty much equivalent to our 2-4 target DPS, which is leagues better than anyone else. The more targets, the closer people would come to us(due to thunder spam not being viable with high targets), and our pet being primarily ST. We would still be higher, however.

    Don't even mention turn 4, because SMN is hands down the best job for that fight, and we do more effective AoE than anyone else due to Miasma II+Disease. Fyi, Shadow Flare slow works on the ants + rooks, hits knights, we can bane to knights without hurting ourselves, and Disease halves the healing the ants do to themselves.



    Also, I'm done after this post, in this topic, talking about bane and AoE. Go ahead, get us buffed. Make Bane hit all targets. We'll be FoTM and then nerfed, which will most likely effect our ST and 2-4 target. I don't need to be the best at everything. We're already great ST(beaten only by the best MNKs, or BLMs with absurdly good RNG in their favor), highest 2-4 target DPS, and second on 5+ targets. On top of this, we have some of the BEST utility a DPS can ask for. We're in a great spot.

    Quote Originally Posted by HamHam View Post
    It goes to show how little you know about BLM.

    I never said you start with flare. Come on, get your head out of the sand. I'm not making an argument to make summoner look bad. I'm making an argument to make SMN better. But to each his own.
    It goes to show that you don't understand what I posted, because regardless of where you double flare it takes a lot of time to do. Not to mention the multiple "Why would you start that way?" comments.
    (0)
    Last edited by Kevee; 10-29-2013 at 01:23 PM.

  7. #7
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post

    Don't even mention turn 4, because SMN is hands down the best job for that fight, and we do more effective AoE than anyone else due to Miasma II+Disease. Fyi, Shadow Flare slow works on the ants + rooks, hits knights, we can bane to knights without hurting ourselves, and Disease halves the healing the ants do to themselves.
    This is wrong. When you bane to a knight you do take ~1k+ damage (though the dots themselves, once bane'd, don't hurt you, and shadow flare isn't reflected)

    Also, I'm done after this post, in this topic, talking about bane and AoE. Go ahead, get us buffed. Make Bane hit all targets. We'll be FoTM and then nerfed, which will most likely effect our ST and 2-4 target. I don't need to be the best at everything.
    I still don't see how hitting a few more targets (how many are gonna be perfectly squeezed into a 5 yalm radius?) will make us the best at everything.
    (1)

  8. #8
    Player
    Sharinar's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sharinar Praeses
    World
    Shiva
    Main Class
    Paladin Lv 60
    First of all if bane hitting all the targets without contagion would not be overpowered, but on par with fire2. the 3 dot doesn´t only have a ramp up time but also a ramp down time. contagion simply moving the ramp down time further back leaving us with more time to use other dmg from source like miasma2 or shadowflare. the dps from bane will go down after 15 to 18 second when bio will expire. and even go further down when miasma expire. that is except we do use another ramp up and another aetherflow stack.
    that mean also on a 2-4 mob pack the bane dps should be on par with fire2 as long we don´t use contagion and can spam other skills like tri-dasaster or ruin.
    consider cleave as an class mechanic would mean that all dps class would have cleave skills and be capable to of more damage on small pack than aoe or single target would do in that situation.

    in the end square-enix are in the end the one who decides how things will be nerf/buffed.
    (2)

  9. #9
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Wow, I never noticed there was cap before. I guess that explains a lot. I thought mobs simply weren't close enough.

    personally, I think Bane shouldn't use an Aetherflow stack and it's range should be increased.
    (3)

  10. #10
    Player
    Sharinar's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sharinar Praeses
    World
    Shiva
    Main Class
    Paladin Lv 60
    if contagion is the reason why bane is consider overpowered in aoe situation. it is a closer solve to not let bane spread the dot time with contagion. lowering the target nummber is unreasonable for aoe situation where the encounter has an enrage. it make bane pointless because it allow to let one or more mob live longer than the rest. lead to longer time for the wave than needed.
    (2)

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