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  1. #1
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thotor View Post
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    Then wouldn't it be easier to just adjust the mobility for the melee classes so they'd be more viable and accepted? One nerf on a Bard's DPS won't change that they're wanted for songs and constant DPS.
    (0)

  3. #3
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)
    Stop spreading misinformation, bringing melee is no harder than range. For turn 4 mechanic ppl need 2 magical dps and 2 physical dps. They need 1 bard for silence so MNK, DRG and BRD is the candidate the last spot. If you want to qq about why you can get in coil qq about the game dungeon mechanic or why you deal physical instead magical damage.

    Either you are bad or you do not take damage at all. All aoe hit melee hit range as well.
    In turn 2 there is no way melee can be hit by cleave when tank spread out 90 degree.
    Rot does not make melee life harder if you know how to cycle rot.

    Crying for brd nerf because they have to work more and you dont which result your melee being less favourable, is simply senseless.
    (1)

  4. #4
    Player
    Hairo's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Hairo Ayam
    World
    Odin
    Main Class
    Lancer Lv 50
    Why are people acting like they wouldn't see this coming?

    even if they still slightly nerf the bard, you will always have a spot in a raid and end game. Currently most coil raids have 2 or 1 bards, and going forward you will still have at least 1 bard maybe 2 - (i don't know - none of us know what this nerf will do!).

    You will still be needed due to silence, kitting, songs, and without sounding like an ass the bard class covers for peoples weaknesses, where as compared to the monk and to the lesser extent drg you can tell bad players.

    Also i don't think the QQing on the forums is what led the changes to be made in the up coming patch, am sure the dev team have been monitoring the game, and how classes have been used and will continue to tweak classes, jobs going forward. EG warrior changes are also an example of this, most people knew that the warrior class would get a bump up.
    (0)
    Last edited by Hairo; 10-21-2013 at 11:35 PM. Reason: additional comments

  5. #5
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    ITT: Tears, Tears, Alot of them. Moar tears!!!!
    (0)

  6. #6
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZaelC View Post
    Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
    Don't really see how that relates to nerfing bard... when there's 3 ranged dps and 2 melee. Or is the plan to get blm and smn nerfed next.

    The issue should be with content .. though to me it favors having a variety of roles, which I believe is intended. I'm sure most of the issues would settle with 24mans, as having only 4dps doesn't leave a whole lot to play with.
    (1)

  7. #7
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nooblet View Post
    Don't really see how that relates to nerfing bard... when there's 3 ranged dps and 2 melee. Or is the plan to get blm and smn nerfed next.

    The issue should be with content .. though to me it favors having a variety of roles, which I believe is intended. I'm sure most of the issues would settle with 24mans, as having only 4dps doesn't leave a whole lot to play with.
    Of course the content is the problem, and BRD is part of that content, Devs made it incredible easy for BRD and what is why they are changing it now. How does it favors a variety of roles when usually in those 4 ranged groups there are at least 2 BRD (I even saw 3 and they beat coil in a breeze), and not because they are better than BLM or SMN in damage, but because the reward in efficiency is higher, big DPS, support buffs, silence, mobility. Its simple and the proofs are in-game, shouts everyday saying "LF Bards for Coil" "LF Bard for AK/WP SR" etc...

    Still, I don't really care about what they do or don't do with BRDs, for me its better in that case to buff other DPS classes, but if their choice is to do both nerf and buff its because they actually saw that BRD is superior, and maybe because buffing everyone to the same level where BRD is would make content as easy as it is with a party of 2 - 3 BRDs.

    Quote Originally Posted by Crescent_Dusk View Post
    Show me a video with 4 black mages.
    Dude, 4 BLM would beat coil easier than any 4 melee group (and I am saying melee group, I'm not even saying "4 DRG group" or "4 MNK group"). Why do you think melees are getting a buff in 2.1?
    (0)
    Last edited by ZaelC; 10-21-2013 at 01:41 PM.

  8. #8
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZaelC View Post
    Dude, 4 BLM would beat coil easier than any 4 melee group (and I am saying melee group, I'm not even saying "4 DRG group" or "4 MNK group"). Why do you think melees are getting a buff in 2.1?
    Melee are getting buffed because having to move at all on a fight gimps their dmg(which you do a lot of in coil). Also have you seen turn 4? 4 melee aslong as they can pass the aoe check it's joke when they can nuke the knights and then soldiers take very little to bring into their burn mode when stoneskin doesn't take that many hits to break in the first place. How would you suggest 4 blms kill the knights? run up to them and melee attack? because they cannot even hit them without their dmg getting reflected. I don't care how good you think your healers are, they are not healing 4 mages though 800-2k hits every 2-3secs when they all attempt to bring down a knight.

    Also a team of 4 mage dps is not completing turn 2, you are putting far too much stress on the tanks to be ready for each and every interrupt that goes out on all the nodes and ADS. The tanks have to move throughout the fight too, so tell me what happens when a tank that is on their turn for interrupt duty is on the gcd because they can't stop using abilities or they lose threat? what happens when they have to move out of the fire further into the fight and he uses a shock right after the aoe goes off? If a tank isn't there to catch it or if the only one that has their interrupt off cd isn't able to run back fast enough whos going to prevent the wipe that a shock would cause that far into the fight?
    (0)
    Last edited by Pellegri; 10-21-2013 at 02:48 PM.

  9. #9
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Well didnt real all this, but all I can say is while i dont agree BRD is top dmg, SE is the only one with a true working log of DMG to actually see where each class stands. They will use this when they decide if a nerf is needed or not. Its not going to be based on the players numbers which are all wrong from the available parsers people use.

    Further, BRD has more utility than any other DPS (how many people can run coil without one? i know it could be done, but anyone is stupid not to have at least 1 imo) and with songs stacking many people want 2 in an 8man which leaves 2 DPS slots for the other 4 classes. This is the big issues and one way to address this is to lower the dmg to penalize for using multiple. One BRD will always be wanted for their utility unless we see major utility changes to other DPS classes.

    Wait to see what they actualy do and how much it actually changes before you QQ so much
    (3)

  10. #10
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Right, I agree completely. So really the answer that everyone would be ok with would be to add utility to ALL classes...
    (2)

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