Population cap?
Why is this game even open world?
Population cap?
Why is this game even open world?
thanks for the slap in the face for those who had all ready leveled miner and botanist the hard way.. grinding.. without a bot.. go 1% i suppose : /. Leve quests where fine you just needed gear your to your level to get the 25% bonus's. Why increase it cause people don't want to get the right stats then grind.
Even with that 25% bonus, gathering leves are still a joke compared to crafting leves where you can get a consistent +200% + triple exp per allowance..thanks for the slap in the face for those who had all ready leveled miner and botanist the hard way.. grinding.. without a bot.. go 1% i suppose : /. Leve quests where fine you just needed gear your to your level to get the 25% bonus's. Why increase it cause people don't want to get the right stats then grind.
They said previously regarding Odin/Behemoth problems that once the zone hit over 1000 players it caused the servers to crash. The population cap was to be a temporary fix as they went about for a more long term solution for not only Odin/Behemoth but other large scale FATEs. They talked about this a couple weeks ago or so. No idea how long 'temporary' will be with the rate they hotfix/patch but it is supposed to be temporary.
It is not a slap in the face when they already been there done that. You are already first. So let the casual players have a chance. ( so they will not resort to botting)thanks for the slap in the face for those who had all ready leveled miner and botanist the hard way.. grinding.. without a bot.. go 1% i suppose : /. Leve quests where fine you just needed gear your to your level to get the 25% bonus's. Why increase it cause people don't want to get the right stats then grind.
It's not. It was close in 1.0, but regions are still broken down into smaller subzones. You know, because it's 2013 and such and technology to handle a truly open world environment hasn't been being used in MMOs for over a decade or anything.
Yes, yes!
YES!!!!
http://www.youtube.com/watch?v=P3ALwKeSEYs
I hope right click blacklist will make it in some how.
My thoughts...and I'd certainly welcome getting 1 Myth tome per monster kill from all these dungeons including AK, plus a small bonus for both quick and all-trash-mobs-dead completions!
- Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
Too little too late since there will be more areas to get Myth tomes...hrm- The difficulty for level 50 dungeons will be adjusted.
What direction though...harder? or easier? If I recall, wasn't CM and Praetorium quite the challenge as a fresh level 50, so harder would certainly be interesting, kinda forcing fresh lvl 50s to group with speed runners already decked out in better gear to complete?- The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
I shall say Cape Westwind, Castrum Merandium, Praetorium & Wanderer's Palace will have Myth tomes added. And the weekly cap for Myth will raise to 600!
Last edited by Khalus; 10-11-2013 at 05:32 PM.
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