Actually this bug happened to a tank I trust and it was a pain in the ass for him because he had to use abilities to aggro mobs. The next day it was back to normal again.
This is too good to be true.

High possibility you muz kill x 2/2 , y 2/2 and z 2/2 before boss zone will be unlocked. Better rewards from adds to counteract the longer grind. Anway more dungeons for tomes so it is not that bad.


For CM it adds at most 5 minutes for a slow group to kill the trash that is now skippable. Not a big deal if we need to kill those too even without better rewards.
When is the release date ?
I love all of these except the population cap...
If Odin pops in Central Shroud/North Shroud low level players won't be able to exit Gridania? I don't like the sound of that :/


Population cap?
Why is this game even open world?
It's not. It was close in 1.0, but regions are still broken down into smaller subzones. You know, because it's 2013 and such and technology to handle a truly open world environment hasn't been being used in MMOs for over a decade or anything.

They said previously regarding Odin/Behemoth problems that once the zone hit over 1000 players it caused the servers to crash. The population cap was to be a temporary fix as they went about for a more long term solution for not only Odin/Behemoth but other large scale FATEs. They talked about this a couple weeks ago or so. No idea how long 'temporary' will be with the rate they hotfix/patch but it is supposed to be temporary.
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