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  1. #11
    Player
    Cori's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Ryvenas Thorp
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Oooooh shiny stuff, really happy about the tome and botanist/miner leve upgrade.
    (4)

  2. #12
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    The difficulty for level 50 dungeons will be adjusted. No more 20min Praetorium runs is what this means.
    (7)

  3. #13
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    More places to gain Myth tomes from? Great. Then the crap dungeon called AK will only be needed for GC and Relic quests.
    (1)

  4. #14
    Player
    Sin_Nombre's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Sin Nombre
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I want to know how they plan to make regular mobs worthwhile to kill in level 50 dungeons, as per http://forum.square-enix.com/ffxiv/t...97#post1402297
    (0)

  5. #15
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sin_Nombre View Post
    I want to know how they plan to make regular mobs worthwhile to kill in level 50 dungeons, as per http://forum.square-enix.com/ffxiv/t...97#post1402297
    money or 1 tome per kill would be great
    (5)

    Larek Darkholme @ Ragnarok

  6. #16
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hysterior View Post
    money or 1 tome per kill would be great
    1 tome per kill!
    i'll happily kill all of those trash mobs ;D

  7. #17
    Player
    Selemar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Selemar Lymosari
    World
    Leviathan
    Main Class
    Weaver Lv 50
    •The difficulty for level 50 dungeons will be adjusted.

    I just pray they aren't dumbing dungeons down... please do not make them easier.
    (8)

  8. #18
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sin_Nombre View Post
    I want to know how they plan to make regular mobs worthwhile to kill in level 50 dungeons, as per http://forum.square-enix.com/ffxiv/t...97#post1402297
    They didn't say they were making them worthwhile, they said they were giving a reason to kill them. Could mean anything. Like you must kill X number of trash before entering a boss. Doesnt mean they will be adding rewards for killing trash.

    Until we get full details it sounds to me like every change is being made to make the endgame grind harder and longer.
    (2)

  9. #19
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    950
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Maybe they'll give them huge aggro radiuses so they'll be impossible to skip, preventing you from being able to sneak behind them.
    (0)

  10. #20
    Player
    Magica's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Fuzz Universe
    World
    Tonberry
    Main Class
    Archer Lv 50
    This is too good to be true.
    (2)

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