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  1. #41
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Very nice fixes.
    (2)

  2. #42
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Vaguely worded changes that probably equate to a bunch of nerfs, we'll see
    (10)

  3. #43
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ricky View Post
    Vaguely worded changes that probably equate to a bunch of nerfs, we'll see
    Hope not...
    (2)


    I'm the Bloodgaru Queen.

  4. #44
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ricky View Post
    Vaguely worded changes that probably equate to a bunch of nerfs, we'll see
    To be honest I could see them INCREASING the difficulty of some dungeons, particularly if more tomes are going to come from them. But, that's purely speculation on my part.
    (0)

  5. #45
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by texhnolyze View Post
    1 tome per kill!
    i'll happily kill all of those trash mobs ;D
    If this happens, I would be so happy. I have mastered the art of pulling the entire map of CM when running it with my FC lol
    (2)

  6. #46
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Be cool to get word on fate leveling over dungeon leveling. There's got to be an alternative to spamming fates as it's so mindlessly grindy.

    Suppose that's more for 2.1 though as it's a large undertaking. Maybe not a hotfix?
    (0)

  7. #47
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by kurokawa View Post
    Be cool to get word on fate leveling over dungeon leveling. There's got to be an alternative to spamming fates as it's so mindlessly grindy.
    lol of course there is an alternative, you simply choose not to do it.

    Doing dungeons is infinitely more interesting than FATE spamming and levels fly by regardless.
    (11)

  8. #48
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Over all quite positive fixes in my opinion.

    Right now I am particularly happy about the Miner and Botany Leve exp increase.
    I did Fishing 1-50 without doing a single levequest so I know what grinding is, but Mining and Botany are too far down on the exp gaining scale to be left untouched.

    All respect to those who got it up to 50 by grinding, but I expect most of you do agree that the proportions were way off considering the leveleing options we get compared to all the other classes.
    (1)
    Last edited by Shirai; 10-11-2013 at 06:13 PM.
    Felis catus

  9. #49
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    nice changes
    (0)

  10. #50
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The population cap will most likely work in in a similar way to the way TERA does it. When you fill up a Zone Channel, you get shunted into a new Channel. No lockouts, just gives you a new channel with less players around.

    I would imagine a system like this would need some way to enter the same channel as friends. Be interested to see how they handle FATEs in a multi channel zone though.
    (0)

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