Page 1 of 21 1 2 3 11 ... LastLast
Results 1 to 10 of 212

Hybrid View

  1. #1
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50

    [Discussion] Upcoming Hot Fix

    hello,

    as we can't reply on the original thread, let's discuss it here
    here's the hot fix:
    • Changes will be made to the way equipment is bound.
    • Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
    • The difficulty for level 50 dungeons will be adjusted.
    • The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
    • Implementation of a population cap for each field.
    • Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
    • The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
    • User interface elements related to materia and target information will be adjusted.
    there are some interesting points such as AK issue, dungeon difficulty, tomestone reward, and zone cap

  2. #2
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    What does he mean by "Implementation of a population cap for each field."???
    (14)

  3. #3
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Tronic View Post
    What does he mean by "Implementation of a population cap for each field."???
    Something tells me they are freaking screwing up again with this one, If im to read it right it means you wont be able to zone into a "full" area. Probably will zone you back into previous area and state that area is too full. Maybe channels but i can see big bugs with that if your ina group or looking for a group... might end up being more of a pain...

    Probably assumptions, but if im right... gg bots will fill up half those spaces. *rubs head*

    And the forums are going to be very pissed off, lets hope im wrong.
    (9)
    Last edited by ArcheustheWise; 10-11-2013 at 04:09 PM.

  4. #4
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ArcheustheWise View Post
    Something tells me they are freaking screwing up again with this one, If im to read it right it means you wont be able to zone into a "full" area. Probably will zone you back into previous area and state that area is too full. Maybe channels but i can see big bugs with that if your ina group or looking for a group... might end up being more of a pain...

    Probably assumptions, but if im right... gg bots will fill up half those spaces. *rubs head*

    And the forums are going to be very pissed off, lets hope im wrong.
    I fear the worse aboutr this too
    (0)

  5. #5
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by ArcheustheWise View Post
    Something tells me they are freaking screwing up again with this one, If im to read it right it means you wont be able to zone into a "full" area. Probably will zone you back into previous area and state that area is too full. Maybe channels but i can see big bugs with that if your ina group or looking for a group... might end up being more of a pain...

    Probably assumptions, but if im right... gg bots will fill up half those spaces. *rubs head*

    And the forums are going to be very pissed off, lets hope im wrong.
    in GW2, they have what they call "Overflow" which is exactly what you meant, I am also hoping it wont be the case since I remember back when I was still playing (GW2) that theres a certain zone there wheres its always full of people and you gotta queue up for a long time just to kill a monster (Jormag) that spawns in that certain area.

    BTW, is it really a 6 hr maintenance? geez, its thanksgiving and all (no work, no school) and they give us a 6 hr maintenance...
    (1)

  6. #6
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tronic View Post
    What does he mean by "Implementation of a population cap for each field."???
    i think each zone/map will be capped for a certain number of players
    if it's full, you can't enter it
    i think the purpose is to accommodate odin and behemoth fates

  7. #7
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by texhnolyze View Post
    i think each zone/map will be capped for a certain number of players
    if it's full, you can't enter it
    i think the purpose is to accommodate odin and behemoth fates
    I really hope they don't do something this retarded. That will ruin the experience for other people so much.

    Not only will some people not be able to do the behe/odin fates, but what about other people that are just trying to get into those zones to level or gather. so dumb.

    Some gathering points only spawn at certain times so they may hinder some people from actually getting those items.
    (2)

  8. #8
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Tronic View Post
    What does he mean by "Implementation of a population cap for each field."???
    I'm guessing a temporary fix for the whole "Odin FATE crashes the server because everyone is there" situations that Hyperion recently had, until such time as SE can fix them properly.
    (1)



  9. #9
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Tronic View Post
    What does he mean by "Implementation of a population cap for each field."???
    maybe you can't go to that area if too many people already are in the area.
    (0)

  10. #10
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tronic View Post
    What does he mean by "Implementation of a population cap for each field."???
    I'm late to the party, but what this means is this:

    Each zone will have a cap population, so for example Behe spawns, and Coerthas is set to allow only 400, 500, maybe 700 people on it at once. Once that number fills, others cannot zone it, they'd be bounced back.

    This was a feature they used in FFXI, and the cap was 700 for all areas if I recall.
    (2)

Page 1 of 21 1 2 3 11 ... LastLast

Tags for this Thread