Results 1 to 10 of 616

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    106
    I really like everything that was in the battle reform blueprint, no complaints at all.

    Hopefully the jobs won’t be pigeonholed into using one specific weapon like the classes.
    (5)

  2. #2
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Steggun View Post
    I really like everything that was in the battle reform blueprint, no complaints at all.

    Hopefully the jobs won’t be pigeonholed into using one specific weapon like the classes.
    Yes please.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Steggun View Post
    I really like everything that was in the battle reform blueprint, no complaints at all.

    Hopefully the jobs won’t be pigeonholed into using one specific weapon like the classes.
    they are advanced forms of the classes soo.... they prib will be.
    (1)

  4. #4
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kilta_Firelotus View Post
    they are advanced forms of the classes soo.... they prib will be.
    No they are not. The blueprints specifically says they are NOT advanced classes, they are Role Specializations. IE Paladin is Tank, White Mage is Healer.

    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying.
    (2)
    Last edited by Cairdeas; 05-19-2011 at 06:19 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cairdeas View Post
    No they are not. The blueprints specifically says they are NOT advanced classes, they are Role Specializations. IE Paladin is Tank, White Mage is Healer.
    Yeah but as an extension I doubt they will be able to use anything other than the class that it branches from weapon. Unless they make specific gear for the new jobs as well. Who knows! Maybe they will use the class's equipment + new job specific junk.

    Lets say Marauder becomes.

    Dark-knight
    Or
    Warior

    Both jobs can use the Great axes, but Dark knights can also use Scyths, and Wariors can use Great swords.
    (1)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jynx View Post
    Yeah but as an extension I doubt they will be able to use anything other than the class that it branches from weapon. Unless they make specific gear for the new jobs as well. Who knows! Maybe they will use the class's equipment + new job specific junk.

    Lets say Marauder becomes.

    Dark-knight
    Or
    Warior

    Both jobs can use the Great axes, but Dark knights can also use Scyths, and Wariors can use Great swords.
    To be honest that would be dumb, especially if at that point Scyths and Great Swords were not implemented into the Armoury System as Weapon Classes which they should be.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    To be honest that would be dumb, especially if at that point Scyths and Great Swords were not implemented into the Armoury System as Weapon Classes which they should be.
    Class = your wep but for all we know Job does not = Wep. Marauder could easy be Dark knight or Warrior but looking at the screenshot of the new AF coming out i think it's Dark knight
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Starlord View Post
    Just two? what about the thrid one? xD
    He said two types of dungeons, not two dungeons.



    Quote Originally Posted by gifthorse View Post
    So positioning will positioning no longer matter in combat? Auto attack in a game with no editive layer for animations means that we will be stuck in place the whole battle.
    Your concern with the animations is being addressed:
    For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
    (1)

Tags for this Thread