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  1. #71
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    if Hate is proportional to damage dealth, this means ARC will have to slow down.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #72
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Good things:

    Jobs are specialisations within the armory system. I figured they were intelligent enough to take this route but I was apprehensive all the same. One thing I wonder is whether the specialisations will also add bonus/nerf stats as well as new abilities.

    Skill and cooperation being important.

    The game will save our gear and action-bar load-out.
    (Now if only it could save our point-allotment load out)

    More NMs and content.



    Bad things:


    Sorry, maybe I missed something, but why are they implementing auto-attack? What is so special about auto attack that it will save this combat system and by extension the game itself?

    So positioning will positioning no longer matter in combat? Auto attack in a game with no editive layer for animations means that we will be stuck in place the whole battle.

    I still have no idea how the combat system will play.
    (0)

  3. #73
    Player
    Vladimir_Devora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Vladimir Devora
    World
    Behemoth
    Main Class
    Lancer Lv 28
    At first I figured the jobs wouldn't be in 1.18 but after thinking it over I would venture to say that we will see them in 1.18 if only for the fact that the dev made it clear that the jobs were focused more for party play in the new dungeons and not so much for solo play.

    Either way, I'm pretty amped about the details given and can't wait for the next patch.

    Also I wonder if these new jobs will finally unlock the dual-wielding capabilities of the Gladiator...

    I sure hope so.
    (0)
    Last edited by Vladimir_Devora; 05-19-2011 at 05:17 PM.

  4. #74
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I like the changes as long as it makes the game more fun, and populate the game a bit. Just guys lets not try to be Elitist jerks in this game also Lets not have silly rules on petty requirements are do the loljob stuff. Lets make the game and our communities as fun as we can make them.
    One pet peeve from ffxi was the silly rules like smn being a healer, or the loldrg or lolpup days.
    (6)

  5. #75
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rau View Post
    if Hate is proportional to damage dealth, this means ARC will have to slow down.
    Or it could mean other classes get more skills that do not do damage to deal 2x, 3x, 4x to the "Enmity Damage"

    IE

    Archer Uses Wide Volley Does 1000 Damage and 1000 Enmity Damage.

    Gladiator uses Provoke and does 0 Damage and 5000 Enmity Damage.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #76
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    @ gift the reason for auto attack is to ease the players due to the new changes of the jobs and class systems. Also the changes to hate and CC. having to manually attack (as much as i want them to keep it) will be too hard to do with the changes. We will have to much to do by the sound of it.
    (2)

  7. #77
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Looks like a lot of good things to come, I suppose its impossible to get a date on when things are to be implemented but the fact there is so much coming down the chute is very heartening for me. I am very happy they're taking (or seeming to) tactics avenue to leveling classes for the sake of others. It will promote longevity in the game - in particular if they slow down the absurdly easy ways to level in the game.

    The only thing(s) (for me now) I'd like them to address is the exploit of failing leves to save super sweet ones for stupid fast leveling and the fact that leves are the focus of the games leveling design. Also, maybe addressing the issue that Ul Dah does have the best leves thus pigeon-holing the populace there and basically making the other cities redundant (my poor beloved Gridania).

    All in all I am happy with whats to come.
    (1)

  8. #78
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vackashken View Post
    Looks like a lot of good things to come, I suppose its impossible to get a date on when things are to be implemented but the fact there is so much coming down the chute is very heartening for me. I am very happy they're taking (or seeming to) tactics avenue to leveling classes for the sake of others. It will promote longevity in the game - in particular if they slow down the absurdly easy ways to level in the game.

    The only thing(s) (for me now) I'd like them to address is the exploit of failing leves to save super sweet ones for stupid fast leveling and the fact that leves are the focus of the games leveling design. Also, maybe addressing the issue that Ul Dah does have the best leves thus pigeon-holing the populace there and basically making the other cities redundant (my poor beloved Gridania).

    All in all I am happy with whats to come.
    That not a exploit lol they made it like that why in hell would you not want this? i can level up x2 faster by saving the good onces and not doing the rest. Btw failing your leves all it does is you lose Money,Gil,item so if the player want to do that let them you making gil and there notl ol.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #79
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by gifthorse View Post
    Good things:

    Jobs are specialisations within the armory system. I figured they were intelligent enough to take this route but I was apprehensive all the same. One thing I wonder is whether the specialisations will also add bonus/nerf stats as well as new abilities.

    Skill and cooperation being important.

    The game will save our gear and action-bar load-out.
    (Now if only it could save our point-allotment load out)

    More NMs and content.



    Bad things:


    Sorry, maybe I missed something, but why are they implementing auto-attack? What is so special about auto attack that it will save this combat system and by extension the game itself?

    So positioning will positioning no longer matter in combat? Auto attack in a game with no editive layer for animations means that we will be stuck in place the whole battle.

    I still have no idea how the combat system will play.

    yeah from what they described, auto attack is doing nothing to help thier system, i guess it will give weapon speeds. buuut they could have done that via stamina, i thought they already had, but maybe i was wrong.
    (0)

  10. #80
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zenaku View Post
    That not a exploit lol they made it like that why in hell would you not want this? i can level up x2 faster by saving the good onces and not doing the rest. Btw failing your leves all it does is you lose Money,Gil,item so if the player want to do that let them you making gil and there notl ol.
    its cheesy to be rewarded for failure, and doing the same leves everytime gets boring. There are actually a lot of people who have no idea what any of the non ul dah leves are
    (0)

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