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  1. #1
    Player

    Join Date
    Mar 2011
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    768
    Actions will undergo major revisions, along with both the underlying mechanics and conditions.

    By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.
    Fuck yes. This is what I wanted the most.
    (0)

  2. #2
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Solo Play

    Solo play is the preferred choice of those short on time, and we intend to preserve the balance wherein adventurers can take on foes of the same rank unaided. Even as we work to further accentuate the uniqueness of each class, we will make it so that all classes are capable of ranking up via solo play.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tremain View Post
    Solo Play

    Solo play is the preferred choice of those short on time, and we intend to preserve the balance wherein adventurers can take on foes of the same rank unaided. Even as we work to further accentuate the uniqueness of each class, we will make it so that all classes are capable of ranking up via solo play.
    exactly, right now, i can take on mobs 10 levels higher than me solo. But in the new world, people will be looking to fight stuff thier level, soooo yeah we re going to be weaker if thats the case. i hope they buff exp then, because fighting mobs your level is like what, 60-80 skill points? We ll see how that turns out
    (4)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Character Development

    * Battle Attribute Allotment

    When it comes to battle, class rank should, by logic, be more important than physical level. The reality of the situation, however, is that attribute point allotment is dependent upon physical level, something that is causing complications in our endeavor to improve the battle system.

    In the recent battle poll (thanks to all who participated), we learned that a considerable number of players would be willing to forgo physical levels, but wanted to retain the ability to customize characters through attribute allotment. Armed with this knowledge, we proceeded to formulate the optimal solution.

    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.


    ; ; I love you! This made my night!
    (3)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    82
    lol c.c Think I died and came back from heaven when I saw the info... Soooo Excited that now I'll be to able to jump on White mage & Black mage once again, and they didn't even have to get rid of the old classes either... Yayyy baby Revamping XIV into FFXI 2.0 FTW!!!
    (6)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Drunk-Bandit View Post
    lol c.c Think I died and came back from heaven when I saw the info... Soooo Excited that now I'll be to able to jump on White mage & Black mage once again, and they didn't even have to get rid of the old classes either... Yayyy baby Revamping XIV into FFXI 2.0 FTW!!!
    I dunno, this seems like XIV + XI as it doesn't look like they're getting rid of the original class system.

    And I'm all for it.
    (2)

  7. #7
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    This will be a looong looong moth ;_; i would have a time machine
    (2)

  8. #8
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by yukikaze_yanagi View Post
    This will be a looong looong moth ;_; i would have a time machine
    Yeah now that we have information.. time will go by sooo slow.. kinda makes me not want the information a month before patch :P

    However Im glad I know what they are planning and hopefully, everyone can stop saying "They are left in the dark now"
    (3)

  9. #9
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    This will be a looong looong moth ;_; i would have a time machine
    It'll be a good opportunity to get all your battle classes to R30 in preparation for unlocking the new jobs. ^_^
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    I'm really happy with this announcement for the players. I like his tone and the way he talks to us. Friendly, understanding and full of passion. (/cheer)
    And I'm especially glad that he made it clear that the game is as dear to them as it is to us.

    The last sentence sounded somewhat like Anna from V:
    "We are of peace. Always." (^-^)

    Anyways. Super happy and excited and once again reassured on my notion that this game is going to be very great.

    Love y'all, Square Enix.
    (3)

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