it looks like, they figured, the level restrictions on how much of your stats actually were being used at different ranks were causing confusion, so now your stat points will be rank based.
From this im guessing you will have a different alotment for each class, it will remember whatever you set, otherwise, it would seem confusing. To top that off you will get less overall points (like you wont have the same amount of points at 50 rank as you used to at 50 physical.
by lowering the values, your gear will be more noticeable by comparison, and they may make the stats slightly more powerful.
Far as jobs, it looks like a limiter that either replaces your class, or goes on top of specific classes, it seems it will limit what skills you can equip. I dont know if you will level jobs, they describe you getting skills via quests, so it may not have skill ranks
something like, level 30 pugilist unlocks monk or thf, or both, now if you use the job title, you cant use magic or some crap, but you get bonus damage/speed or somesuch thing. and you quest for specific skills.
This seems weird though because, i would imagine not every job matches up to a discipline, who gets thf, pug or glad? rdm would use glad or thaum or con? whm?
so probably some may either overlap, or you have some disciplines that unlock multiple jobs.
auto attack sounds.... like alot of work for no reason but whateva. They didnt mention how they will work in the disciplines standard attacks (pierce flurry broad swing) or how you will do regimen normal normal(until they make whatever new regimen system they planning)
Also they said the focus on the new battle will be gear, and party roles, soooo looks like they wont be doing much on the individual level of making things exciting, may even cut some things, we shall see.
interesting read, but yeah most the useful info was on the job system, the rest is pretty vague.



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