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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    it looks like, they figured, the level restrictions on how much of your stats actually were being used at different ranks were causing confusion, so now your stat points will be rank based.
    From this im guessing you will have a different alotment for each class, it will remember whatever you set, otherwise, it would seem confusing. To top that off you will get less overall points (like you wont have the same amount of points at 50 rank as you used to at 50 physical.
    by lowering the values, your gear will be more noticeable by comparison, and they may make the stats slightly more powerful.

    Far as jobs, it looks like a limiter that either replaces your class, or goes on top of specific classes, it seems it will limit what skills you can equip. I dont know if you will level jobs, they describe you getting skills via quests, so it may not have skill ranks
    something like, level 30 pugilist unlocks monk or thf, or both, now if you use the job title, you cant use magic or some crap, but you get bonus damage/speed or somesuch thing. and you quest for specific skills.
    This seems weird though because, i would imagine not every job matches up to a discipline, who gets thf, pug or glad? rdm would use glad or thaum or con? whm?
    so probably some may either overlap, or you have some disciplines that unlock multiple jobs.

    auto attack sounds.... like alot of work for no reason but whateva. They didnt mention how they will work in the disciplines standard attacks (pierce flurry broad swing) or how you will do regimen normal normal(until they make whatever new regimen system they planning)

    Also they said the focus on the new battle will be gear, and party roles, soooo looks like they wont be doing much on the individual level of making things exciting, may even cut some things, we shall see.

    interesting read, but yeah most the useful info was on the job system, the rest is pretty vague.
    (0)

  2. #2
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Nice to hear this. Jobs, finally.
    (1)

  3. #3
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Sounds good, but any word on chocobo or airships?

    I'll settle for summoner and bard...
    (0)

  4. #4
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    That jobs section has me excited.
    I'm glad to see an overall direction after feeling being left in the dark
    (0)

  5. #5
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Hate Percentage ?
    (0)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    how they describe it it, how much hate you have compared to the one getting hit at that moment, say the tank is the one being attacked, and you have 20% it means your pretty low on the list.
    soooo it should be fairly easy not to get hate now, if you dont want it. Unless moves are very high hate, and you have to act anyway, like if someone is dying and you cure.

    In one way it opens up strategies, like the healer calling out 90% and then maybe a back up or lancer.archer might throw a heal, or letting your hate slide so someone can tank for a little bit, but on the otherside, i can see everyone just trying to stay below it. ehhh we ll see how it works out
    (1)

  7. #7
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Physic View Post
    how they describe it it, how much hate you have compared to the one getting hit at that moment, say the tank is the one being attacked, and you have 20% it means your pretty low on the list.
    soooo it should be fairly easy not to get hate now, if you dont want it. Unless moves are very high hate, and you have to act anyway, like if someone is dying and you cure.

    In one way it opens up strategies, like the healer calling out 90% and then maybe a back up or lancer.archer might throw a heal, or letting your hate slide so someone can tank for a little bit, but on the otherside, i can see everyone just trying to stay below it. ehhh we ll see how it works out
    i think it should help with someone whos backup tanking. i dont think its going to make the game super easy but it should open up a lot of dialogue; especially when ur talking about numbers and not trying to play a guessing game with how has the most hate and who almost has the most hate and all that mess
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    19
    Yaaay, exciting
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    oh by the way, everyones getting nerfed, see when they said solo people fighting things their level? That implies we are going to get a lot weaker lol
    (2)

  10. #10
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    oh by the way, everyones getting nerfed, see when they said solo people fighting things their level? That implies we are going to get a lot weaker lol
    At the moment solo people can defeat enemies of their rank unaided. For clarification of this misunderstanding, it did not say that solo players will be unable to defeat enemies 10 ranks above them. It's not their intention to make solo play more difficult. There's no nerfing of solo play on the way. I would expect the mob difficulty during solo play to remain around the same level as it is now.


    I would expect jobs to be tied to classes. Who knows? Jobs might not even have ranks. It may be as simple as a pugilist equiping a monk expertise trait to make monk abilities available to them with additional skills available via. guild marks. As the 'blueprint' wasn't too detailed I'm not going to spend time speculating too much. I look forward to seeing how they actually implement jobs and expect a lot of excitement on that day regardless of how it is done.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

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