Yeah now that we have information.. time will go by sooo slow.. kinda makes me not want the information a month before patch :P
However Im glad I know what they are planning and hopefully, everyone can stop saying "They are left in the dark now"
I'm really happy with this announcement for the players. I like his tone and the way he talks to us. Friendly, understanding and full of passion. (/cheer)
And I'm especially glad that he made it clear that the game is as dear to them as it is to us.
The last sentence sounded somewhat like Anna from V:
"We are of peace. Always." (^-^)
Anyways. Super happy and excited and once again reassured on my notion that this game is going to be very great.
Love y'all, Square Enix.

This is all Phenomenal news indeed. It may be an unpopular opinion of mine, but I want to see more and more aspects of XI be put into this game, and this is a great start. I couldn't care less about what is considered MMO or not. Before XI got all desperate to remain relevant with all the level sync and 99 cap crap, it was the best MMO ever made in my opinion, even with all its faults...
So, great news! I finally have a reason to be happy about this thing. Great job SE.
XI: Walton [Gilgamesh/Carbuncle]
XIV: Walton Rowe [Figaro]
So when do you guys think the NEW JOBS will be implamented? Do you start at rank one or rank 50 on the NEW JOB? Be very interesting to see how, what and when they start to add these features.
Is this new job system in 1.18? I think some people assume its going to be in it and I don't think it will be.


This Dev post probably takes the cake out of all the post from Devs I seen so far, so many things I wanted are being done here, so many rumors, speculation, and questions are being answered. Almost everything I see here is pure epic win if done right in my opinion.
Only thing I am not hot for is showing your hate... that takes alot away from hate control and learning how to manage it, but if everything else is as good as it sounds I guess I can over look that 1 thing.
If the updates ends up being as good as this post sounds, I think the game is well on its way to making a very good recovery.





We know for sure the new battle system will be introduced in 1.18. And according to the Dev post, character development through jobs is a part of that. So I'd dare to say it's pretty likely possible.
Actually It is more specialised versions of what we got with class spesific skills. And Used more for high end content. Where as the current class systen can be for soloing and casual (aka non end game) stuff. But honestly if players start requiring "jobs" in leveling parties it just gonna kill ffxiv for alot of ppl. I can just see it now. PPl require the new "jobs" and soon we will have "jobs" of the mnth again and long wait for grouping. Even for leves.... If that happens WoW would look pretty goodwhat??? ahha what did i say i post this 100 times class would be the base then you unlock jobs if you like to solo and hybrid you have to use the class system if you want to party and dungeon you most use the job system or something around there
So like i said they pick this system
Pug unlock Monk at 30 you can now become a monk and get AF gear.
So everyone who told me that not how they going to do it i can say this to you "Told you so"![]()
Actually I welcome that. It will not make anything too easy just more tactical. Knowing hate %s can help tanks tank better, and help keep non tanks from going Ape for the sake of it. (least I hope). Plus this will teach tanks the best way to manage hate via skills used to get a large amount of hate the quickest.I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.
Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
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