Good things:

Jobs are specialisations within the armory system. I figured they were intelligent enough to take this route but I was apprehensive all the same. One thing I wonder is whether the specialisations will also add bonus/nerf stats as well as new abilities.

Skill and cooperation being important.

The game will save our gear and action-bar load-out.
(Now if only it could save our point-allotment load out)

More NMs and content.



Bad things:


Sorry, maybe I missed something, but why are they implementing auto-attack? What is so special about auto attack that it will save this combat system and by extension the game itself?

So positioning will positioning no longer matter in combat? Auto attack in a game with no editive layer for animations means that we will be stuck in place the whole battle.

I still have no idea how the combat system will play.