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  1. #1
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    Quote Originally Posted by Xenor View Post
    I don't get why they aren't just removing the physical level. Or did I mis-read something? It sounds like they're merging the two and effectively giving you a physical level for each class. But you already have your class rank, just base the point allocation off that and remove physical levels altogether.
    They are removing the physical levels. They're doing exactly what your last sentence says.
    (0)

  2. #2
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
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    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Xenor View Post
    I don't get why they aren't just removing the physical level. Or did I mis-read something? It sounds like they're merging the two and effectively giving you a physical level for each class. But you already have your class rank, just base the point allocation off that and remove physical levels altogether.
    They are removing physical levels. They're just making it so that you can still put points how you want because that's what people asked for on the polls. People like a little bit of customization, which might, depending on how drastic the actual stat changes are, be a LOT of customization. I imagine a pugilist who puts all their points into strength and dex will function verrrrry differently from one who puts them into dex and vit (just as examples.)
    (1)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #3
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    So excited for jobs and job specific armor. >.> <3 THANK YOU SE!
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  4. #4
    Player
    Grundy's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    (6)

    Abyss: Welcome to a Higher Quality of Nerding™

  5. #5
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    This. I think one of the greatest things about 11 was having to learn hate control. I mean, if you can see exactly who has what hate, why have hate at all? What's the point? I can see why casual players could find it useful, but I personally believe that giving them this is taking to much away. Hate control is something that -should- be about learning to play your class, being aware of your teammates, and working together to your jobs right. While useful, i think it puts the game in easy mode and takes away one of the more interesting aspects of combat that we have right now.

    As for everything else, I think SE is doing an awesome job in taking this risk of fundamentally changing the nature of the game in order to make it better.
    (3)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  6. #6
    Player
    GabbaGabba's Avatar
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    Mar 2011
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    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    i think hes implementing it in a way where you can see how much emnity you have but not the other members of your party. doing this will open up more communication because if you start to pull some emnity, you can tell ur tank to voke or do something more that causes emnity gain.

    i think later down the line they will add the ability to see ur party member's emnity but i think that would make the game too easy. it took a while for ffxi's players to understand and calculate emnity effeciently, having an actual meter now will help get rid of that but also help players understand party mechanics more
    (5)

  7. #7
    Player
    JayvirDeforte's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    This is exactly my worry. It's kinda exciting to have to learn your hate as an Archer. At the moment, it's what helps separate good and bad archers
    (0)

  8. #8
    Player
    Shai's Avatar
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    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by JayvirDeforte View Post
    This is exactly my worry. It's kinda exciting to have to learn your hate as an Archer. At the moment, it's what helps separate good and bad archers
    Yeah, but that's funny. I know everyone wants to feel bad ass or special, but wouldn't you rather ONLY play with "good" players limited in number or "bad" players masquerading as good players due to tools at their disposal that make them indistinguishable from "good" players?

    I mean I get what you're saying. I like feeling like I'm the best at my job and I like when people notice. Everyone likes that. From a development point of view, though, I would want everyone to enjoy my game equally and if adding a hate meter pulls some "not so great" players up to "average" or "good" then it's more players feeling bad ass, and more available members of your team at a higher quality.

    I am for the change, but I agree it will take something away from the game play we're used to in XIV, XI and MMO in general.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    Actually I welcome that. It will not make anything too easy just more tactical. Knowing hate %s can help tanks tank better, and help keep non tanks from going Ape for the sake of it. (least I hope). Plus this will teach tanks the best way to manage hate via skills used to get a large amount of hate the quickest.
    (0)

  10. #10
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Grundy View Post
    I'm not sure what to think of the proposed enmity/hate meter. On one hand I think it shall be very interesting to see how you are parsing against a mob - for the purpose of say holding back an attack if your hate gets too near the tanks. However, the other side of that is I don't want things to be too easy.

    Not a complaint, just an observation, as long as there is still a challenge I'm a happy man.
    I think it will be great. It was one of the things I really liked in WoW. It is fun to push everyone to the limit, but not take hate and wipe the raid. It doesn't really make things easier, but adds a nice factor to consider when you are nuking away Balancing damage/hate/aggro is a nice thing to do when you are fightning.

    We will have to see how it works out, but if the do it right i can be pretty nice.
    (0)

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