Quote Originally Posted by Tupsi View Post
So:
http://forum.square-enix.com/ffxiv/t...=1#post1376748

More they respond the more it seems like it's the player's fault in the long run for a lot of changes we have complaints about lol. (Graphics complaints, animation lock, waist gear looks x etc etc), so in other words, those that were pushing for a change for this (like with every other push) SE's answer is pretty much: Deal with it.
It's technical limitations as expected coughPS3Memorycough and it's sounding like they had to make some decisions on development resource allocation as well. The ARR models are less detailed compared to 1.0 which is likely due to PS3 memory limitations. Now they could have likely created a set of higher detailed models for the PC version but now we are talking about having to build and maintain two sets of models and then create double the amount of models again as they add new gear. Sounds like they just decided to stick with the least common denominator and normalize all versions which will also allow them to add more content faster. If we're lucky this might be an area we see an improvement in with the DX11 upgrade we'll eventually see and they might have the time and resources to build out a new set of models for the PC and PS4 versions.