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  1. #1
    Player

    Join Date
    Dec 2012
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    Not really sure what people were expecting SE to do concerning the massive amounts of gil that were added to the economy by the gilsellers.

    SE could either let them keep their gil and then add bigger gil sinks to the game which would pretty much screw the majority of the playerbase, or do nothing and have the economy get screwed up.

    No good and clean easy way out of this so they opted for the solution that affected the least amount of players.
    (0)

  2. #2
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Our "reverse Reinheart" experiment seems to have failed. The topic respectfully brought before the JP audience and devs by ogopogo has resulted in the 60-page topic on the EN side being deleted by mods.
    Thread: Suspended and returned to a near empty wallet
    The JP thread is still active, with the only response being from a few customers comparing it to counterfeit money, but being consoling and saying they have no answer why SE took all their gil not just the counterfeit amount.
    (0)

  3. #3
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I don't think the topic was deleted in response to it being posted on the JP side. Usually topics only get deleted if they get out of hand. Excessive flaming etc.

    On the "no plans to implement buying part of a stack", I can only agree with the replies that followed on the JP side, that's it's simply impractical. Both for the seller and the buyer. As seller, you have to spend a lot of time splitting the stack up if you only want to sell, say, 2 at a time. As buyer, you are more or less forced to buy the stack, use the amount you needed and throw the stack back into the market.
    (6)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Soukyuu View Post
    I don't think the topic was deleted in response to it being posted on the JP side. Usually topics only get deleted if they get out of hand. Excessive flaming etc.

    On the "no plans to implement buying part of a stack", I can only agree with the replies that followed on the JP side, that's it's simply impractical. Both for the seller and the buyer. As seller, you have to spend a lot of time splitting the stack up if you only want to sell, say, 2 at a time. As buyer, you are more or less forced to buy the stack, use the amount you needed and throw the stack back into the market.
    I see why they have the system the way it is, but also know there are lots of sellers out there that don't want to go through the hassle of splitting and doing all that so what they should of done is add a check box which allows the seller to choose if they will allow the buyer to buy singles or any amount from the stack they are selling up on market. Then have a mark/icon on the market board for the buyers to see and know that for this item line they can specify the quantity for purchase.

    That would of solved this one, but I guess that's hard to implement.
    (3)

  5. #5
    Player
    mbncd's Avatar
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    Mar 2011
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    Limsa
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    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Reinheart View Post
    I see why they have the system the way it is, but also know there are lots of sellers out there that don't want to go through the hassle of splitting and doing all that so what they should of done is add a check box which allows the seller to choose if they will allow the buyer to buy singles or any amount from the stack they are selling up on market. Then have a mark/icon on the market board for the buyers to see and know that for this item line they can specify the quantity for purchase.

    That would of solved this one, but I guess that's hard to implement.
    That's the system they had in 1.xx, though not many used the bulk sale option. I'd LOVE to see it make a return to being just an option, rather than compulsory.
    (1)



  6. #6
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Yep just like 1.0 without the need to go through every market ward to find the retainer lol
    (1)

  7. #7
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Reinheart View Post
    I see why they have the system the way it is, but also know there are lots of sellers out there that don't want to go through the hassle of splitting and doing all that so what they should of done is add a check box which allows the seller to choose if they will allow the buyer to buy singles or any amount from the stack they are selling up on market.
    This is similar to something I posted in some other thread. SE could just add an option for the seller to set a minimum purchase quantity that defaults to the full amount. For example, say I list 100 shards and the default would be that the minimum buy is 100 shards. But I could list 100 and set a minimum buy of 10 or 12. Then someone could buy 15 or 98 if they wanted. Once there are fewer than the minimum left on the market board, the market board could either return the items to the seller or change the minimum to the remaining quantity.
    (3)

  8. #8
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Anyone else thinks it's rather hilarious we actually want some things from 1.0 to come back? -_-
    (2)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #9
    Player
    mbncd's Avatar
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    Mar 2011
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    Limsa
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    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Soukyuu View Post
    Anyone else thinks it's rather hilarious we actually want some things from 1.0 to come back? -_-
    Not everything from 1.xx was horrible. Especially stuff from the later patches. 1.0 specifically was quite a broken game but the stuff that came out across 1.xx wasn't that bad at all. The bulk selling tickbox however was already out in 1.0 I think and it was awesome. I used it regularly (though not many others did for some reason) if I wanted to do bulk sales at a lesser cost just to get rid of stacks of stuff. Nothing wrong with bulk options so long as that's all they are, options. I'm still very much in favour of individual sales from a stack however. It makes things far easier to sell without taking up all sale slots on a fifth of a single stack of items if you wish to cater to those who only want 1-2 of an item rather than the 99 most people tend to stack and sell.
    (1)



  10. #10
    Player
    Shokun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Amaie Seilyn
    World
    Balmung
    Main Class
    Lancer Lv 60
    I actually do see the benefits of not being able to select how many you can buy. Of course, the buyer draws the shorter straw in this system, but for seller it gives so many other options to sell your stuff instead of just undercutting more than others, at least for stackable items. You can for example sell a full stack of items cheaper, and ask a bit more for single items / smaller batches. I suppose the system has been mainly thought from sellers' side because in any case as buyer you have to pay more, but it also keeps the economy somewhat in check by allowing proper competition between sellers when there's other options than just undercutting.
    (3)

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