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  1. #1
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50

    Tank accuracy recs for Coil

    I've looked around and got some conflicting answers off of different websites. I have an i88 WAR that I want to start running coil with. Current accuracy is 462. What's the recommended minimum for coils 1-5?
    (0)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I think your accuracy is good for T1-3. I know T4 requires 473 or something like that, and I don't know for sure what T5 requires, but I assume that 473 works there as well.
    (0)

  3. #3
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Correct me if I'm wrong here, but I think it's 482 acc for 100% front cap for up to T5. Bit of food should bump you quite close to that, either way. I'd recommend trying either Lava Toad Legs or Stuffed Cabbage for their high acc caps (27 and 21 HQ respectively, believe it is).
    (0)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  4. #4
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    T1-4 is 475. T5 is 484. You want to make sure you don't miss on warrior to keep building Wrath stacks for Inner Beast.

  5. 05-14-2014 02:12 AM
    Reason
    Yes I'm wrong lol, quote other wrong people in here.

  6. #5
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Usually 480+ is solid for t5, imo
    (0)

  7. #6
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    494 and never missed once in t5. Just throwing that out there.
    (0)

  8. #7
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Yamimarik View Post
    I can't remember T1-4 but T5 Melee Accuracy cap is 472. That is for Tanks as well.
    as a tank you will miss at 472. on T5
    472 is a cap for flank/back.
    for the front you will want at least 483
    (1)

  9. #8
    Player
    Cap75's Avatar
    Join Date
    Feb 2014
    Posts
    243
    Character
    Sil Ellessa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Cool. I can get the front cap for 1-4 pretty easily with food or a different accessory. My FC is just starting coil so I don't think I'll be worrying about t5 for quite a while.
    (0)

  10. 05-14-2014 02:26 AM

  11. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If you need accuracy through food, skip the Lava Toad legs unless they are less expensive than the Stuffed Cabbage. The higher cap means nothing as the only way you can reach it is by having more than enough accuracy needed in the first place.
    (0)

  12. #10
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Physical damage (Yes, this applies to tanks and Bards) accuracy requirement for Coil, as I've discovered myself is as follows.

    T1 through 3: 462.
    T4: 472.
    T5: Everything (Including Twintania) with the exception of the "add" snakes: 472. The "add" snakes require 482.
    T6 and beyond: 495+

    For caster classes, substract 40 points on each of the above.
    (1)

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