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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Chardrizard View Post
    Funny. Can people stop with the "IF" already?

    No one knows how the dungeon will be
    No one knows how the classes will be after revamp
    No one knows shit, speculations only go that far.
    Lol...there is nothing new under the sun, man. No matter what happens, everything will be played out to an anticipated conclusion.
    (0)

  2. #2
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chardrizard View Post
    Funny. Can people stop with the "IF" already?
    if(active_mode)
    if(pressed)
    executeAction(nAction);
    else if(pending)
    if(pressed)
    gameChat.write(skill + " can't be used now.\n");
    else if(pressed_count >= 3)
    if(stress_count >= 5)
    game.quit();
    gameChat.write("Stop it already.\n");
    else
    setStatus(idle);
    ... AAAH, Screw This!
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    It is normally the time I die is when I move in for buffs haha. I don't have hate issues anymore, every once in awhile I would pull hate from laying a wallop on the mob but I utilize Chameleon and Subtle Release so I don't really worry about agro. But prior to doing NMs I found myself getting laid out with buffs and in heal range because of 5star mobs AoE attack, especially them retarded moles.

    Just saying in general for solo and leve group play we are defensively weak but offensively powerful. Overpowered? For sure, I would like a balancing tweak on all classes not really a hard core nerf or anything though. We will see what happens once auto attack is out and some battle changes happen.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    well, honestly the shear burn power with multiple archers, and the ability to play kiting games, may just be too much.
    They should probably add something to steadfast that increases the damage, or tp gain, or something to make it so in long fights they start becoming really powerful, at least that will be useful on the stuff you cant burn down super fast.
    (0)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    If you smellllllllll what the dev is cooking!!
    (0)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I think they could fix Marauder if they renamed it AXE MAN.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    224
    Quote Originally Posted by Neptune View Post
    I think they could fix Marauder if they renamed it AXE MAN.
    But then they would have to make an episodic Television show about it. >_>
    (0)
    Did you expect something witty?

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Rofl, Axe Man.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Chardrizard View Post
    Do not nerf classes... really, nerfing isnt a solution to everything.

    Buff the other classes, BUFF THE GODAMN NMs and add some challenging mechanic so solo isnt possible.
    Agreed. Nothing should be nerfed, everything deserves at least to be buffed.
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    When it's easier to nerf the two problem jobs than change the entire world and system around them, you nerf em. No-brainer, if the problem is a broken part, you replace the part. You don't rebuild the entire system so that the parts somehow are no longer broken in new context.

    Keeping the imbalance and enhancing everything around it spoils the player base. It encourages imbalance-getting, when honestly the behavior should be subtly punished. Not inviting marauders, lancers, and pugs should never be encouraged by an "EVERYBODY WINS!" reaction.

    You need your hand slapped if you take to not inviting marauders. There's already no point in taking a marauder to the Ifrit fight. Unless there's just frank shameless marauder product placement in it, marauder's already useless.

    So token at best. Already useless. That's where this job stands. Better hope the job overlays on marauder destroy ranger and archer in damage. Otherwise its' just a subjob.
    (0)

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