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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    Nope. If the dungeon has a ton of mobs dynamis style, even more favor to the archers who can spike damage them en mass by using running time as power storage. There won't BE crowds for good teams. The four archers will reduce that group of 5 ixal to 2 ixal in one shot and a flurry of ridiculous ws spamming from the multishot TP. Then the mage can just sleep one ixal while the other is mowed down.

    Fact remains that a marauder can't tank more mobs than archers can immediately remove from the picture, so there's no point in bragging that they can occupy a bunch of mobs. You can't really reinvent crowd control in MMOs. You either spike them down to size, or you sleep them.

    Tanking them isn't going to be the choice, and if it is...Gladiator. Me plus a gladiator > damage and better crowd control than me plus a marauder. Why? Because I'm a better AoE DD than a marauder is, and the marauder wastes my MP and time curing it more than the gladiator does. Thus, that team is just inefficient.
    if you were in a party without archers, could you really DDaoe versus multiple mobs safely with a glad tank? Serious question, i know in the 30s it would basically be death for a con to get agro on high level monsters, but maybe higher level you are way more survivable?
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Physic View Post
    if you were in a party without archers, could you really DDaoe versus multiple mobs safely with a glad tank? Serious question, i know in the 30s it would basically be death for a con to get agro on high level monsters, but maybe higher level you are way more survivable?
    Yup you can. I don't even have collusion or accomplice to help the tank. AoE damage doesn't generate a lot of hate, just like healing doesn't. I just don't use profundity. People confuse damage with enmity generation. Damage is a way to gain enmity, but it's not a good way. By FAR the number one reason an archer dies is raging strike, ferocity, hawk's eye, and blindside spamming. You can't do that unless you aim to tank, not because they make you AWESOME but because simply activating them makes you HATED. A gladiator's enmity-holding abilities let me nuke much more than a marauder who is trying to keep hate mostly by damage.

    The gladiator gets hit for less and keeps more enmity. I can nuke more than heal.
    The marauder gets hit for more and keeps less enmity. I have to heal more and nuke less.
    Because I'm a better DD than a marauder tanking in a crowd situation, me and a marauder are just more inefficient than me and a gladiator.

    I can rip a brag off a tank if I'm being careless, but that will go away once I get accomplice and collusion, and I can take a hit just fine if I forsee I'm going to.
    (1)
    Last edited by Peregrine; 05-17-2011 at 02:54 AM.

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