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  1. #1
    Player
    Goshzilla's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Renshi View Post
    Shall we do this discussion when we get the new Battle System?
    Agreed, I am positive that the developers have seen the ongoing moan by the senile farts, butt sore Marauders about their gimp damage, and people who often compared a class to ARC or THM.

    Simmer down people, no need to blog about your XIV life as a Marauder just to emphasize on the blatant obvious flaw of your class.
    (0)
    Gosh darn it.

  2. #2
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    (1)

  3. #3
    Player
    Goshzilla's Avatar
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    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Physic View Post
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    Who said it will solve everything? Like any other baby first step it will get back on its two knees for a little bit, but get back on the right track once more. You and I both know these past patches have been nothing, but roller coaster rides; even so I find it hard to believe that the developers have been turning a blind eye to both the JP, NA, and EU players about the constant babbling about nerf/balance/buff DoW/M classes.
    (0)
    Gosh darn it.

  4. #4
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    Quote Originally Posted by Physic View Post
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    Safe to assume that since they're overhauling how jobs and classes play they will "re-examine" all of them...if you can't deduce that yourself then I dunno what to say to you.
    (0)

  5. #5
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Mack View Post
    Safe to assume that since they're overhauling how jobs and classes play they will "re-examine" all of them...if you can't deduce that yourself then I dunno what to say to you.
    it is actually not safe to assume any such thing.

    Most of the responses to job balance have been along the lines of, we are commited to balancing and will study things asd they arise, not oh we have already worked this into our new battle system.
    You would be a fool to assume that they have decided something is wrong with marauder and needs to be fixed, when they have never mentioned it. I am willing to bet, their main focus with this battle update will be adapting the current classes to the new systems, not changing the balance of classes.
    (0)

  6. #6
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    I've already been busting heads on both marauder and archer balance. Completely agree.
    Marauder is a 2nd rate tank, a 2nd rate crowd controller, and a 2nd rate DD, and 2nd rate AoE'er. Therefore, there is no viable role for it in endgame, as anything it can potentially do can be performed better by either a gladiator, a mage, or an archer.


    As far as nerf archer versus enhance marauder...you have to ask yourself if the game is too HARD or the game is too EASY.

    The game is too EASY. Thus, nerfing is more appropriate.

    Marauder's main flaw isn't even its low accuracy. That doesn't really show up on a parse at NMs at R50, and people overblow how much it actually exists.

    It's that marauders are fundamentally poorly designed, and their ability sets have no real worth or merit, their steadfast gimmick is hamstringing if not dangerous. Their AoEs are too weak, short, and tied to the front of the meleer.

    It's just a gladiator subjob and a battle regimen warm body. THAT is the real problem. Enmity generation on a non-1st class tank, and AoE specialty on a meleer is just poor design. No one will care. Marauder is just as poorly designed, touting skills and abilities that the community doesn't give a **** about, as dragoon and thief were in early FFXI.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:07 AM.

  7. #7
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    I think Archer and THM will even out at later levels (past 50 when cap raises and after some job/class changes are added) I don't think they should be nerfed because they are powerful at the moment. As an Archer I feel really powerful but lack defense of any type I can easily get 1 shotted by NMs with a solid hit and hurt badly by proper rank mobs if I pull agro. Think about how powerful archers were in the old days, they was the range attack of the army that rained death upon enemy troops heads. All they need to do is tweak the damage based on range similar to FFXI and perhaps put a cooldown on some of the abilities.

    As far as MRD goes I don't know what to tell you.
    (0)

  8. #8
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dyne View Post
    Seriously, Marauder is embarassingly weak. It takes me 2-3 minutes to kill mobs that I could kill in 5-20 seconds on archer. At 40 mrd, I have to 1 star dunesfolk for dinner if I want to solo it. I'll let that image sink in for a few...

    It's suppose to be that Marauder does massive damage to make up for it's slowness, but that is really not the case here. You miss a lot and when you finally hit, it's like 1/2 or 1/3 an archer can do on a per hit without raging strike basis. I am aware that it's got some aoe potential in endgame and tanking potential, but still I do more damage on gladiator.

    At the very least, allow marauder to build tp a little faster. And please do not nerf archer in an attempt to balance the game by making it as weak as marauder.
    Marauder is a little on the weak side... It has a pretty high stamina cost as well.... this is true, you are not wrong...

    As far as 1 starring an R40 leve... you're not that far off of anyone really...
    I don't see an R40 Archer 2 starring it solo....
    The star system was meant to apply to someone the rank of the camp.. so 1 star is for 1 R40 player, 2 star is for a couple R40's... and so on... Its just because we see the MOBs level now, everyone feels like they should fight MOBs 10 ranks higher than them.... And those Mongrels are nasty if you solo them 12 ranks higher than you (On 2 star they are R52)
    Archers hit hard but are squishier than a silicon implant

    Quote Originally Posted by Physic View Post
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    I dont know that the new battle will fix everything.... I'm not even holding my breath
    But I do feel like it is a game changer... good or bad.. it will change things.. some issues we have now might be worked out... new ones will most definitely pop up... and old issues might still exist but in a different capacity
    Thats like showing someone the shoes you plan to wear tomorrow and they tell you that the shoes don't match the rest of your outfit, even if they haven't seen what you're going to be wearing....
    We need to see the changes so we know how they apply
    (3)
    Last edited by Rydin; 05-17-2011 at 02:15 AM.

  9. #9
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    If SE really is interested in class balance, they have some serious work to do on lancer if they want to make it into a party-support DD. That at least is a viable concept though--Corsair-class job will work.

    But pugilist and marauder need fundamental overhauls or they need placed at the epitome of damage, hands-down. Right now, there is NO point in wasting a party slot on a marauder or pug in those R50 dungeons if the fights are many and the bosses are as good as we all hope they are.

    They WILL sit in town the second this game gets hard unless something is done. People will start making fun of marauders and pugs just like blms, plds, nins, and rdms made fun of dragoons and thieves when they tried to defend themselves in XI.

    Anyone who argues that an archer is squishy is lying to you. In a party they have the highest functional defense of any of the DDs (they're out of damage range, they take 0 damage), and they kill a mob before getting hit three times. It's just an excuse. Archers are defensive powerhouse, because there are two best defenses: one where you don't even get hit, and ridiculous offense.

    Archers aren't defensively weak. Period. I can Kill two Cursed Eyes at once as a R32 archer. That would likely kill my R40 marauder. Why? Because if it's DEAD it stops ATTACKING.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:17 AM.

  10. #10
    Player
    Physic's Avatar
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    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    If SE really is interested in class balance, they have some serious work to do on lancer if they want to make it into a party-support DD. That at least is a viable concept though--Corsair-class job will work.

    But pugilist and marauder need fundamental overhauls or they need placed at the epitome of damage, hands-down. Right now, there is NO point in wasting a party slot on a marauder or pug in those R50 dungeons if the fights are many and the bosses are as good as we all hope they are.

    They WILL sit in town the second this game gets hard unless something is done. People will start making fun of marauders and pugs just like blms, plds, nins, and rdms made fun of dragoons and thieves when they tried to defend themselves in XI.
    well if the dunegeons have a decent amount of multi mob battles, a marauder can do pretty good damage, and is better at holding multiple targets hate.
    But overall, the current trend is towards archer, and unless monsters have much more hp, people will probably still be better off blowing them up with archers, and running around kiting the links till other archers can blow them up.
    (0)

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