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  1. #21
    Player
    Goshzilla's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    73
    Character
    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Physic View Post
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    Who said it will solve everything? Like any other baby first step it will get back on its two knees for a little bit, but get back on the right track once more. You and I both know these past patches have been nothing, but roller coaster rides; even so I find it hard to believe that the developers have been turning a blind eye to both the JP, NA, and EU players about the constant babbling about nerf/balance/buff DoW/M classes.
    (0)
    Gosh darn it.

  2. #22
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dyne View Post
    Seriously, Marauder is embarassingly weak. It takes me 2-3 minutes to kill mobs that I could kill in 5-20 seconds on archer. At 40 mrd, I have to 1 star dunesfolk for dinner if I want to solo it. I'll let that image sink in for a few...

    It's suppose to be that Marauder does massive damage to make up for it's slowness, but that is really not the case here. You miss a lot and when you finally hit, it's like 1/2 or 1/3 an archer can do on a per hit without raging strike basis. I am aware that it's got some aoe potential in endgame and tanking potential, but still I do more damage on gladiator.

    At the very least, allow marauder to build tp a little faster. And please do not nerf archer in an attempt to balance the game by making it as weak as marauder.
    Marauder is a little on the weak side... It has a pretty high stamina cost as well.... this is true, you are not wrong...

    As far as 1 starring an R40 leve... you're not that far off of anyone really...
    I don't see an R40 Archer 2 starring it solo....
    The star system was meant to apply to someone the rank of the camp.. so 1 star is for 1 R40 player, 2 star is for a couple R40's... and so on... Its just because we see the MOBs level now, everyone feels like they should fight MOBs 10 ranks higher than them.... And those Mongrels are nasty if you solo them 12 ranks higher than you (On 2 star they are R52)
    Archers hit hard but are squishier than a silicon implant

    Quote Originally Posted by Physic View Post
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    I dont know that the new battle will fix everything.... I'm not even holding my breath
    But I do feel like it is a game changer... good or bad.. it will change things.. some issues we have now might be worked out... new ones will most definitely pop up... and old issues might still exist but in a different capacity
    Thats like showing someone the shoes you plan to wear tomorrow and they tell you that the shoes don't match the rest of your outfit, even if they haven't seen what you're going to be wearing....
    We need to see the changes so we know how they apply
    (3)
    Last edited by Rydin; 05-17-2011 at 02:15 AM.

  3. #23
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    Mar 2011
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    1,651
    If SE really is interested in class balance, they have some serious work to do on lancer if they want to make it into a party-support DD. That at least is a viable concept though--Corsair-class job will work.

    But pugilist and marauder need fundamental overhauls or they need placed at the epitome of damage, hands-down. Right now, there is NO point in wasting a party slot on a marauder or pug in those R50 dungeons if the fights are many and the bosses are as good as we all hope they are.

    They WILL sit in town the second this game gets hard unless something is done. People will start making fun of marauders and pugs just like blms, plds, nins, and rdms made fun of dragoons and thieves when they tried to defend themselves in XI.

    Anyone who argues that an archer is squishy is lying to you. In a party they have the highest functional defense of any of the DDs (they're out of damage range, they take 0 damage), and they kill a mob before getting hit three times. It's just an excuse. Archers are defensive powerhouse, because there are two best defenses: one where you don't even get hit, and ridiculous offense.

    Archers aren't defensively weak. Period. I can Kill two Cursed Eyes at once as a R32 archer. That would likely kill my R40 marauder. Why? Because if it's DEAD it stops ATTACKING.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:17 AM.

  4. #24
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    If SE really is interested in class balance, they have some serious work to do on lancer if they want to make it into a party-support DD. That at least is a viable concept though--Corsair-class job will work.

    But pugilist and marauder need fundamental overhauls or they need placed at the epitome of damage, hands-down. Right now, there is NO point in wasting a party slot on a marauder or pug in those R50 dungeons if the fights are many and the bosses are as good as we all hope they are.

    They WILL sit in town the second this game gets hard unless something is done. People will start making fun of marauders and pugs just like blms, plds, nins, and rdms made fun of dragoons and thieves when they tried to defend themselves in XI.
    well if the dunegeons have a decent amount of multi mob battles, a marauder can do pretty good damage, and is better at holding multiple targets hate.
    But overall, the current trend is towards archer, and unless monsters have much more hp, people will probably still be better off blowing them up with archers, and running around kiting the links till other archers can blow them up.
    (0)

  5. #25
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    Mar 2011
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    Quote Originally Posted by Physic View Post
    well if the dunegeons have a decent amount of multi mob battles, a marauder can do pretty good damage, and is better at holding multiple targets hate.
    But overall, the current trend is towards archer, and unless monsters have much more hp, people will probably still be better off blowing them up with archers, and running around kiting the links till other archers can blow them up.
    Nope. If the dungeon has a ton of mobs dynamis style, even more favor to the archers who can spike damage them en mass by using running time as power storage. There won't BE crowds for good teams. The four archers will reduce that group of 5 ixal to 2 ixal in one shot and a flurry of ridiculous ws spamming from the multishot TP. Then the mage can just sleep one ixal while the other is mowed down.

    Fact remains that a marauder can't tank more mobs than archers can immediately remove from the picture, so there's no point in bragging that they can occupy a bunch of mobs. You can't really reinvent crowd control in MMOs. You either spike them down to size, or you sleep them.

    Tanking them isn't going to be the choice, and if it is...Gladiator. Me plus a gladiator > damage and better crowd control than me plus a marauder. Why? Because I'm a better AoE DD than a marauder is, and the marauder wastes my MP and time curing it more than the gladiator does. Thus, that team is just inefficient.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:28 AM.

  6. #26
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    Mar 2011
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    Limsa Lominsa
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    I think you are off base this time Falcon, many times have I died on Leves because our healers complain I am too far away and to stay stacked up on the group yet when I do that and get agro, SPOOT, I drop like a paper doll. Another thing is if you get agro you do get hit because every single mob in this game has a ranged attack. Sure now days that I play I don't die to stupid crap anymore because I know how to play my class when to run in and when to run out but generally speaking you are wrong my friend.
    (0)

  7. #27
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    Mar 2011
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    インドネシア語
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    Funny. Can people stop with the "IF" already?

    No one knows how the dungeon will be
    No one knows how the classes will be after revamp
    No one knows shit, speculations only go that far.
    (1)

  8. #28
    Player
    Goshzilla's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    73
    Character
    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Chardrizard View Post
    Funny. Can people stop with the "IF" already?
    What if I don't want to? What if people like to speculate due to the uncertainty and vague words the recent letters from the producers have been? Could it be lost in translation for people to become so skeptical, suspicious, and weary?

    What if man, what if?
    (2)
    Gosh darn it.

  9. #29
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    Quote Originally Posted by Chardrizard View Post
    Funny. Can people stop with the "IF" already?

    No one knows how the dungeon will be
    No one knows how the classes will be after revamp
    No one knows shit, speculations only go that far.
    Lol...there is nothing new under the sun, man. No matter what happens, everything will be played out to an anticipated conclusion.
    (0)

  10. #30
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    Quote Originally Posted by Dargoth_Draconia View Post
    I think you are off base this time Falcon, many times have I died on Leves because our healers complain I am too far away and to stay stacked up on the group yet when I do that and get agro, SPOOT, I drop like a paper doll. Another thing is if you get agro you do get hit because every single mob in this game has a ranged attack. Sure now days that I play I don't die to stupid crap anymore because I know how to play my class when to run in and when to run out but generally speaking you are wrong my friend.
    Yes, you're harder to tag with cures because you're not in a good spot to be healed, unlike the meleers. It's the same reason you don't have protect and shell on. But the only reason you do get hate is because you're either doing so much more damage than the other dds, or you didn't get hit with sonorous blast--again, just a testament to the defensive capability of archer--you're in trouble because the AoE DIDN'T hit you.

    If archers could be easily protected, shelled, and had a cure ready to go on them...they'd survive just fine. If you recall, I tanked the Great Buffalo for 4 minutes with 15 vitality. On conjurer. In a Seer's cowl.
    (0)

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