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  1. #1
    Player
    Join Date
    Mar 2011
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    They could get by with a web series.
    (0)

  2. #2
    Player
    Rau's Avatar
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    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Or a Machinima!
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player

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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Marauder is desecrating the legacy of my all time favorite weapon, The Great Axe. In battle, if you saw someone holding a great axe, that is the strongest, most intimidating, biggest, and most fearless warrior that you would have to deal with. The great axe is usually held by some big viking or an executioner about to chop your head off. Warrior with great axe in ffxi was slow but each hit was almost as strong as other people's weaponskills. It is really scary to hear that "thud" and you see a chunk of hp come out, that I took hate from regular hits alone, but I also have double attack and meditate, enough to make paladins cry.

    Is marauder comparable to a dark knight or warrior? Hardly. It doesn't even fit it's own description.
    (1)

  4. #4
    Player
    Seif's Avatar
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    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yup MAR is a total joke. How about that squat animation in 90% of the skills huh? Compelling stuff.

    Btw. I think this class looks the worst after the scaled up effects. The wind used to look like it's coming out of my axe swings now when I do a skill attack it just looks like it's getting randomly windy around me for some odd reason as I do yet another basic slash. o_O() What the hell?
    (0)

  5. #5
    Moderator Emdub's Avatar
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    Feb 2011
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    242
    Greetings!

    Just moving this thread over to the Marauder forum.

    Apologies for any inconvenience!

    -=Game Master Emdub=-
    (0)

  6. #6
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    Mar 2011
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    You can't invent new wheels. The MMO genre has already tapped out how many unique roles actually can fit into games before players start stepping on each others' toes. If you design marauder to be a better tank, gladiator becomes pointless. If you make gladiator a better damager, marauder becomes pointless. You can not solve that problem, so you shouldn't even try. This problem has been in this genre for 15 years. It's permanent. Marauder will not work as a tank. Gladiator will not work as a DD. Otherwise, they render the other job useless.

    Lancer is the only meleer who has a shot at being great. It can be the new corsair. The damaging party enhancer that CANNOT be made up for by simply kicking them and adding an archer.

    Hate controller was a viable role in FFXI, but it was POORLY designed. If they want to make pugilist a hate controller, that'd be worth a 2nd try, but even that is dangerous. Make hate controlling annoying to people, and they will HATE the job that does it and invent ways to not need it on purpose. That's what happened to thief.

    Each job MUST be more useful to a party than kicking them and adding an archer. In reality. Not "I can crowd control" no, you don't crowd control. Not "I can tank" no, you don't tank.

    People do not understand the concept that any advantage your job MAY have is not an advantage if it is NOT DOING IT, so if you are in any way paying for that advantage that you aren't doing by being less good at what you are doing at the moment...you're a gimp. Marauder is that gimp. It pays for being able to tank even when it's not tanking, by having lower DD output than it should, which it is currently and usually always is doing.

    A marauder can claim it can tank all it wants. Gladiators will do that job, so no one cares. Marauders can claim they can AoE, but mages will do that job, so no one cares. Marauders can claim they can DD, but archers will do that job, so no one cares.

    Same reason that a job's weakness is not a weakness if it DOESN'T HAPPEN. Archers aren't defensively weak. Parties are set up so that they don't take any damage. Dead enemies stop attacking.

    Marauder can't win as this pseudotank pseudo DD. It's bad at both so....just whatever the marauder THINKS he's doing just get the person better than he is at whatever that is. If damage, archer. If tank, Gladiator. If AOE, mage.

    As expected when you concentrate peolple who think theyr'e "experts," on the internet, the marauder's board has more cluelessness about the job than the general discussion board does. It's unfortunate that this topic was moved.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:00 PM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Peregrine View Post
    You can't invent new wheels. The MMO genre has already tapped out how many unique roles actually can fit into games before players start stepping on each others' toes. If you design marauder to be a better tank, gladiator becomes pointless. If you make gladiator a better damager, marauder becomes pointless. You can not solve that problem, so you shouldn't even try. This problem has been in this genre for 15 years. It's permanent. Marauder will not work as a tank. Gladiator will not work as a DD. Otherwise, they render the other job useless.
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
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    Quote Originally Posted by Duelle View Post
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    Do you want a sandbox game or do you want specialized roles? The game's major criticism is the sanboxy feel to the jobs, their generic utilities, and that there's really no specific point in plaing any of them. And that is being fixed to bring it more in line with being a Final Fantasy.

    This isn't an "everyone can tank in their own special way if they wish" kind of series.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Peregrine View Post
    Do you want a sandbox game or do you want specialized roles? The game's major criticism is the sanboxy feel to the jobs, their generic utilities, and that there's really no specific point in plaing any of them. And that is being fixed to bring it more in line with being a Final Fantasy.

    This isn't an "everyone can tank in their own special way if they wish" kind of series.
    And that's why class design went down the toilet for the most part in XI. So you're therefore saying it's alright for that mess to repeat itself.

    PS: "specs" and diverse roles per class/job are not sandboxy. Quite far from it, actually.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Duelle View Post
    False, otherwise modern game design would not aim to have more than one viable choice for a tank, healer or damage dealer. Or are you somehow suggesting games like Rift, WoW, CoH and their ilk, which have multiple different classes within their systems than can tank, heal and deal damage, have somehow failed?

    Again, why can it work in one (or in this case several) game(s) and not in the other?
    Rift fails at being called a game period it almost has more lackluster visuals than WOW. it looks like it was developed for the 3DO its so poorly artistically designed..... how do i know this?lol Because i tried the free 7 day trail and it was all i could do not to laugh so hard at the sorry excuse of a game. I played for 5mins then uninstalled it; thank god.

    And a very good PLD in ff11 still is the best tank in alot of situations and w/ the new content outside of abyssea mnk and war will not be able to tank as easily. I have a Ochain/aegis/burtgang pld in ls and he cant be touched if he had higher tier cures he'd be unstoppable. groups in ff11 that have optimized tanks for NMs/HNMs will outperform groups w/ mnks and warriors tanking because when a mnk or warrior tanks in most cases it greatly affects there dps/burst dmg. When u got a DD being able to freely DD they can contribute alot more than tanking/DDing.
    (0)

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