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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Marauder at it's current state is a "weak-sauce, miss-fest, hate machine." For god sakes, I am using siphon tp hoping to at least get maybe 500 tp from the mob because I miss too much. At least dark knight in ffxi, which was the weakest embarrassment of job, had a cool 2 hour that when partnered with a kraken club makes a very dangerous killing machine.
    (0)

  2. #12
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    OK, you've just been relegated from trying to make a constructive point to the Peregrine Falcon school of moaning.
    (1)

    Abyss: Welcome to a Higher Quality of Nerding™

  3. #13
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I have no problems with my marauder.
    (2)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by Grundy View Post
    OK, you've just been relegated from trying to make a constructive point to the Peregrine Falcon school of moaning.
    just because you think you do better on marauder than most marauders does not make marauder a better job.
    (0)

  5. #15
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Grundy View Post
    OK, you've just been relegated from trying to make a constructive point to the Peregrine Falcon school of moaning.
    just because he said its not what its supposed to be in a flashy way doesnt change the reality, marauder is supposed to be a weapon type that destroys opponents, its supposed to be slow but powerful, right now that doesnt come through at all, it should probably have more attack buffs native to the class, or powerful weapon skills, or some job based mechanics for build up damage, or something. Im not going to say if its actually weaker than other classes, because i dont have the data, but it definately isnt the class that gets huge power as it continues.
    (0)

  6. #16
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Shall we do this discussion when we get the new Battle System?
    (1)

  7. #17
    Player
    Goshzilla's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    73
    Character
    Gosh Darn'it
    World
    Sargatanas
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Renshi View Post
    Shall we do this discussion when we get the new Battle System?
    Agreed, I am positive that the developers have seen the ongoing moan by the senile farts, butt sore Marauders about their gimp damage, and people who often compared a class to ARC or THM.

    Simmer down people, no need to blog about your XIV life as a Marauder just to emphasize on the blatant obvious flaw of your class.
    (0)
    Gosh darn it.

  8. #18
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you guys sure have a lot of faith that the battle system rework will solve everything, when they never really mentioned that they thought marauder or archer needed or any job really, needed to be rexamined as far as their class itself.
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I've already been busting heads on both marauder and archer balance. Completely agree.
    Marauder is a 2nd rate tank, a 2nd rate crowd controller, and a 2nd rate DD, and 2nd rate AoE'er. Therefore, there is no viable role for it in endgame, as anything it can potentially do can be performed better by either a gladiator, a mage, or an archer.


    As far as nerf archer versus enhance marauder...you have to ask yourself if the game is too HARD or the game is too EASY.

    The game is too EASY. Thus, nerfing is more appropriate.

    Marauder's main flaw isn't even its low accuracy. That doesn't really show up on a parse at NMs at R50, and people overblow how much it actually exists.

    It's that marauders are fundamentally poorly designed, and their ability sets have no real worth or merit, their steadfast gimmick is hamstringing if not dangerous. Their AoEs are too weak, short, and tied to the front of the meleer.

    It's just a gladiator subjob and a battle regimen warm body. THAT is the real problem. Enmity generation on a non-1st class tank, and AoE specialty on a meleer is just poor design. No one will care. Marauder is just as poorly designed, touting skills and abilities that the community doesn't give a **** about, as dragoon and thief were in early FFXI.
    (0)
    Last edited by Peregrine; 05-17-2011 at 02:07 AM.

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I think Archer and THM will even out at later levels (past 50 when cap raises and after some job/class changes are added) I don't think they should be nerfed because they are powerful at the moment. As an Archer I feel really powerful but lack defense of any type I can easily get 1 shotted by NMs with a solid hit and hurt badly by proper rank mobs if I pull agro. Think about how powerful archers were in the old days, they was the range attack of the army that rained death upon enemy troops heads. All they need to do is tweak the damage based on range similar to FFXI and perhaps put a cooldown on some of the abilities.

    As far as MRD goes I don't know what to tell you.
    (0)

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