I think the real question is, why would you not use shield swipe on CD. It has the highest DPS of any abilities in the game (RoH chain has an average DPS of around 205, RB chain is lower) that isn't on a CD. I use it every time I can.

I think the real question is, why would you not use shield swipe on CD. It has the highest DPS of any abilities in the game (RoH chain has an average DPS of around 205, RB chain is lower) that isn't on a CD. I use it every time I can.

It's fine for dps. The problem is that Shield Swipe has no Enmity bonus to it, so if you use too many of them you'll be generating a LOT less threat than a paladin who just does the standard Fast/Savage/Halone combo. It does less than half the threat of a combo'd Savage Blade.
It's plenty fine for soloing and DPS, but if you use it too much when tanking without watching the threat meter you're going to struggle on threat against well geared DPS. You should only use it when tanking for either a.) the pacification effect or b.) conserving TP on long boss fights.
Last edited by Sapphidia; 09-30-2013 at 11:41 PM.
This. Particularly the bolded. Pacification won't work on anything that truly matters, but for long fights like Titan HM, you can actually run out of TP rather quickly just from spamming the Halone Combo. Bulwark -> Swield Swipe is a great way to keep the enmity building up while letting your TP recover. I also prefer using it for DPS phases.
I'd rather spend the GDC on flash to be honest if I need to let TP regenerate some as it generates more enmity and costs 0 TP if you are trying to regenerate TP.This. Particularly the bolded. Pacification won't work on anything that truly matters, but for long fights like Titan HM, you can actually run out of TP rather quickly just from spamming the Halone Combo. Bulwark -> Swield Swipe is a great way to keep the enmity building up while letting your TP recover. I also prefer using it for DPS phases.
To answer the original question, it's pretty much off my bar as well. I simply don't have room for it in my normal rotations and I don't feel like I'm missing something by not using it which is a shame since Paladins have such a limited set of situational skills as it is.
It's a good point and I agree with it. Though I try to keep Flash's blind effect up, so I try to use it in moderation.
When we were doing titan progression and farming out lb's, I was on the tp floor alot. But I would just flash until out of mp and rejoin. Usually by then you've made it into jump phases and its a non issue.I'd rather spend the GDC on flash to be honest if I need to let TP regenerate some as it generates more enmity and costs 0 TP if you are trying to regenerate TP.
To answer the original question, it's pretty much off my bar as well. I simply don't have room for it in my normal rotations and I don't feel like I'm missing something by not using it which is a shame since Paladins have such a limited set of situational skills as it is.
On Turn 1, I've tried both methods. Really, there doesn't seem to be any difference in terms of threat (honestly flash probably earns more as most times I've tinkered around and read about it, there seems to be about 500-600 points of enmity from it, and my swipe in full hdl with curtana +1 doesn't hit cad for 600.) I would still use swipe just to up dps a little, but... that's when you've reached the point in your play that your'e also keeping fracture up to up your dps--cus, you know, tank dps has been relevent ever to anything.
The real problem is that its SUCH a hate loss compared to ROH. In any encountere where threat matters (such as cad, cus if your off tank is dpsing you have to build enough threat to let them pewpew, and they won't be getting swipe procs so they'll never stop using their main threat combo), its impossible to use, and honestly, if its an encounter where tank dps matters, its probably one where threat matters. Even on last boss in AK I don't use it (at least not for the first good chunk of the fight) cus which ever dps is full time should be close on threat. I desperately wish this skill was off gcd with a 15 second cool down. I get that it is 1.0's phalanx, but... its just not. Phalanx was a threat tool, it was cool, you actually focused on it as it was a primary threat tool. Phalanx was worth its usage time in both hate and damage. See elsewehre: the shield mattered in 1.0 and in 2.0 is just decoration.
Last edited by PiedPiper; 10-01-2013 at 02:46 AM.
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