They complete, but they don't execute.
The doom aura is the best example of this that I've seen.


They complete, but they don't execute.
The doom aura is the best example of this that I've seen.
It is, but is almost always the first thing to go if I need a special macro for a boss or instance. Otherwise I only ever use it far into the battle when there's no way I could lose the bosses aggro.

That explains why I never noticed it, I'm never in the red at the end of the cast so I always just assumed it went off. Seems kinda dumb that it doesn't just act like a silence though. Thanks for the clarification/confirmation.
Not on my bar I cant afford the 2.5 seconds.
I use it for trash and for Ifrit HM to stop plumes. Not really worth it on most bosses due to immunities.
https://docs.google.com/file/d/0B29B...it?usp=sharing
Calculations available at link.
Given a potency reduction of 20%, shield oath modifier of x1.5, and the following threat mods:
FB = x1
SB = x2
RoH = x5
SS = x1
2 Combo + 1 SS (0 TP gain/loss)
TPS = 670.3
PPS = 163.4
6 Combo + 1 wait (0 TP gain/loss)
TPS = 701.1
PPS = 154.1
1 Combo (10 TP loss)
TPS = 740
PPS = 162.7
So anyway, throwing in SS is definitely a DPS increase, albeit small (3-4%) however simply waiting for a single TP tic every six combos is actually a threat gain over weaving in Shield Swipe to counter TP gain. The small gain to dps isn't worth even the effort of putting it in the rotation for me at the moment, especially when not using it actually results in more threat.
So really that just leaves it's use for utility, which I'd be interested in seeing a list of bosses/effects that CAN be stopped with pacify.
I have it on my bar but it's all the way ---------> over there next to my rez and buffs.
Note: Quick calculations, I didn't actually divide the TPS/PPS by the 2.5s it takes per GCD, so that's actually a misnomer and should really be Threat per Action. Skill speed could have an effect on this, however I don't see a PLD stacking enough skill speed that would cause any major adjustments.

I am 41 and continue to use it to this day. Reason I chose PLD over WAR is I love shields and tend to enjoy the skills that weave Shields into it (Cover, Shield Lob/Bash/Swipe for example). The pacification effect (when not immune, of course) is very nice and a main reason I enjoy it. For 6/3/1 seconds I don't have to worry about a skill being used against me and if the pacification effect is actived during a cast but before it's completion it will prevent the ability from activating. I have stopped many abilities from many enemies with this and is a nice way to weave it in so I don't lose my Stun resistance. Whether this works in higher levels I will be eager to see. But having two interrupts on different timers and resistances makes for good mitigation from the strong abilities. The pacification symbol looks like a "w" in a red square. If that symbol is there when the cast bar finishes, if it is an ability (not a spell) then it has never activated on me.
damage wise shield swipe does more damage over time than your 1/2/3 combo if you could use both continuously:
Fast blade= 150 pot, Savage= 200 pot, and Rage=260 pot, Average pot= (150+200+260= 610)/3= 203.33 damage over time Vs 210 potency of Shield swipe It also doesn't interrupt the cool down and has low Tp cost. The only time i think this isn't true is if you have a warrior iwth storm's eye up on the boss because then you combo gets +10% damage. Also seeing as how threat is very manageable if people are using their abilities effectively; you should most likely be able to cast shield swipe every time its up and still be top threat by a lot.
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