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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,339
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Duelle View Post
    I still say it should be off the GCD like spirits within and circle of scorn.
    And then SE would give it a long natural cooldown instead like those abilities to compensate - and as you can only use it anyway after blocking an attack with your shield, it would forever be getting wasted simply because the block parameter would be satisfied but the ability itself would still be on cooldown. Really though, I'm happy how it is, and yes, it's very useful when you can use it.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    And then SE would give it a long natural cooldown instead like those abilities to compensate
    A long cooldown wouldn't make much sense seeing that it's nowhere near the potency of Spirits Within, its utility is less pronounced (pacification is subject to diminishing returns), and spamming it is not that useful due to only having Shield Oath's threat modifier to go on without the benefit of being an extra attack to weave in (the way Spirits and Circle of Scorn are). If asked to put a cooldown on it, I'd go for something like 6-12 seconds. 15 seconds at the most. Personally I'd go with no cooldown simply because shield blocks on their own act as a soft cooldown on the ability.
    it would forever be getting wasted simply because the block parameter would be satisfied but the ability itself would still be on cooldown. Really though, I'm happy how it is, and yes, it's very useful when you can use it.
    Shield Swipe's icon becomes functional within 5 seconds of the block itself happening, so it is already getting wasted outside of moments where your block and GCD coincide with something like a Dullahan's Iron Justice attack.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ehayte View Post
    So, you admit that is extra-powerful and the highest stand-alone dps ability available to you, but then you want it to be MORE powerful by taking it off the GCD and not forcing you to consider whether or not its worth using at the time? I know I might seem like a contrarian but, jeeze, the sense of Pally entitlement is ridiculous around here! With how great our mitigation is, and how faceroll our tanking abilities are, we should be happy we get anything 1/2 as good as CoS, SW, Shield Swipe, or Shield Bash.
    The timing of availability is only slightly longer than the GCD making it annoying to use when it is available.

    That being said - to answer the OP, I have it off my bar because I play on PS3. At lvl 50 I find the 16 button bar very very constricting, and I had to make some comprises. I had it on my bar until level 46 or so though.
    I use an xbox controller on PC, and feel the same way.
    Quote Originally Posted by Sephirah View Post
    Shield Swipe does not have a stun/interrupt effect, that is Shield Bash.
    It requires luck and timing but if the mob is not immune to Pacification (most bosses are), you can use the effect when a red is dropped and the red won't happen when it should. I've also "interrupted" that doom aura with Shield Swipe.

    Quote Originally Posted by Enkidoh View Post
    And then SE would give it a long natural cooldown instead like those abilities to compensate - and as you can only use it anyway after blocking an attack with your shield, it would forever be getting wasted simply because the block parameter would be satisfied but the ability itself would still be on cooldown. Really though, I'm happy how it is, and yes, it's very useful when you can use it.
    I'd be happy with it on a 5,10,15 second cooldown off the GCD. I'd bury it in my RoHalone macro probably.
    (1)

  4. #4
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Steeled View Post
    It requires luck and timing but if the mob is not immune to Pacification (most bosses are), you can use the effect when a red is dropped and the red won't happen when it should. I've also "interrupted" that doom aura with Shield Swipe.
    What this guy said. It's nice for that but again with Boss Immunities =( doesn't see much use.
    (0)

  5. #5
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Steeled View Post
    It requires luck and timing but if the mob is not immune to Pacification (most bosses are), you can use the effect when a red is dropped and the red won't happen when it should. I've also "interrupted" that doom aura with Shield Swipe.
    I have literally never seen the pacification cancel a cast that was already in progress. It prevents *new* casts, but if it can act like an interrupt, it seems to be incredibly rare.
    (0)

  6. #6
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PessimiStick View Post
    I have literally never seen the pacification cancel a cast that was already in progress. It prevents *new* casts, but if it can act like an interrupt, it seems to be incredibly rare.
    By cast, do you mean spell or ability? I've seen it interrupt plenty of abilities, but typically only on trash. Almost every boss is rightfully immune to it.
    (0)

  7. #7
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Steeled View Post
    By cast, do you mean spell or ability? I've seen it interrupt plenty of abilities, but typically only on trash. Almost every boss is rightfully immune to it.
    I've never seen it cancel an ability or spell that was already being cast. I only really paid attention to it when soloing stuff, but the cast bars always complete if I pacify during the cast.
    (0)

  8. #8
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Quote Originally Posted by PessimiStick View Post
    I've never seen it cancel an ability or spell that was already being cast. I only really paid attention to it when soloing stuff, but the cast bars always complete if I pacify during the cast.
    I would swear up and down that I've interrupted casts with it. I do know that, because of latency, sometimes interrupts go off while the cast bar is still ticking up and it gives the appearance that you should have gotten the interrupt successfully but didn't. That's especially tricky if you're trying to squeak in the shield swipe after having just used another ability when the mob started casting.
    (0)

  9. #9
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by PessimiStick View Post
    I've never seen it cancel an ability or spell that was already being cast. I only really paid attention to it when soloing stuff, but the cast bars always complete if I pacify during the cast.
    Basically imagine if Silence had the stupid requirement of being active at the end of a cast and that's pretty much how pacification works. The debuff ticks has to mesh with the cast or ability resolving for it to cockblock any incoming attacks.
    (1)

  10. #10
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PessimiStick View Post
    I have literally never seen the pacification cancel a cast that was already in progress. It prevents *new* casts, but if it can act like an interrupt, it seems to be incredibly rare.
    Not spell casts but weaponskills. If you pacify them before their cast bar is complete, the weaponskill will effectively cancel.
    (0)

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