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  1. #1
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I wonder why people are defending something that they willingly admit is boring as hell? The whole point of playing a game is to be entertained right? I have a full-time job already I don't need one in a game.

    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous. Crafting requires the knowledge of elements, astrology and time of the week. In xiv however no thinking whatsoever is needed. The whole thing is disguised as a game that makes anyone "playing" it feel like a drooling retard.

    Watching the clouds go by feels more interactive than what XIV calls gameplay.
    (0)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Seif View Post
    I wonder why people are defending something that they willingly admit is boring as hell? The whole point of playing a game is to be entertained right? I have a full-time job already I don't need one in a game.

    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous. Crafting requires the knowledge of elements, astrology and time of the week. In xiv however no thinking whatsoever is needed. The whole thing is disguised as a game that makes anyone "playing" it feel like a drooling retard.

    Watching the clouds go by feels more interactive than what XIV calls gameplay.
    you are smoking crack, ffxi crafting is not entertaining, and requires a trip to a distant AH. if you want to bring that up you can say that this game requires you to go mine in distant caves with agro monsters to get scale bugs, or kill hungry wolves to get buffalo skins. Knowledge of what element is what direction is not an entertaining facet of crafting, im sorry. Just by the definition of interaction, ffxiv is more interactive, more input of the user that has an effect on the outcome is interactivity, as far as planning, equipping the right gear, and skills to deal with whatever type of craft you are doing, and the results you are trying to get, is way more strategic/knowlege based than letting random do it for you.

    You may like ffxi crafting system, but saying it requires more knowlege, is more interactive, or is more fun collecting materials is complete bullshit, and i think you know this.
    (0)

  3. #3
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Physic View Post
    you are smoking crack, ffxi crafting is not entertaining, and requires a trip to a distant AH. if you want to bring that up you can say that this game requires you to go mine in distant caves with agro monsters to get scale bugs, or kill hungry wolves to get buffalo skins. Knowledge of what element is what direction is not an entertaining facet of crafting, im sorry. Just by the definition of interaction, ffxiv is more interactive, more input of the user that has an effect on the outcome is interactivity, as far as planning, equipping the right gear, and skills to deal with whatever type of craft you are doing, and the results you are trying to get, is way more strategic/knowlege based than letting random do it for you.

    You may like ffxi crafting system, but saying it requires more knowlege, is more interactive, or is more fun collecting materials is complete bullshit, and i think you know this.
    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous.
    I guess I should clear that up a bit.
    Personally I think crafting in any MMO including XI is horrible. Because it has always been horrible I don't think it should be given a free pass as something that doesn't have to be fun.

    Yes I do like crafting in XI more than in XIV but frankly this just means I hate it a bit less.

    I don't agree at all that because there is lag SE shouldn't consider adding gameplay to crafting. There are plenty of MMO's out there that require twitch-precision gameplay for good teamwork. Crafting is always a solo activity so that makes it even easier to be made into a lag-free experience.

    In general I think the MMO crowd is willing to put up with significantly lower standards than single player games have.
    I was pulled into the world of XI because the story makes it feel at times just like a single player game with a real story with a beginning and an ending. When I've looked around for something similar after XI all the games seem like just grind-treadmills with no goal to work towards. When I ask my MMO playing friends if their games have a story with an end that's achievable they just look at me like I'm trying to ask if aliens exist.

    This is partly the reason why I'm worried that SE is looking so hard at other MMOs as an example to work towards. They used to be the company that paved the way for something other developers couldn't even dream of.
    (0)

  4. #4
    Player
    EdenT's Avatar
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    Mar 2011
    Posts
    61
    Character
    Eden Talan
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    I wonder why people are defending something that they willingly admit is boring as hell? The whole point of playing a game is to be entertained right? I have a full-time job already I don't need one in a game.

    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous. Crafting requires the knowledge of elements, astrology and time of the week. In xiv however no thinking whatsoever is needed. The whole thing is disguised as a game that makes anyone "playing" it feel like a drooling retard.

    Watching the clouds go by feels more interactive than what XIV calls gameplay.
    I played XI since launch and strongly disagree that the system required more in research and adventure. There are plenty of crafting materials in XIV that take some adventuring to obtain and research is again a necessity.

    One thing that differs (which I have commented on elsewhere in forums) is that FFXI used to give you in-game clues about what to craft at your current rank etc and it would be nice for XIV to adopt a little of this and bring more info into the game itself. I'd prefer to remain in Eorzea to obtain information than having to alt-tab to a third party site with forced popup advertising. This would increase the level of "Immersion" that everyone keeps talking about.

    SE need to understand the power of information. It is the MOST valuable commodity in our human (and Eorzean) existence.

    Oh...and any MMO is a full time job if you want to maximise your return. It is not a lucrative enough expedition otherwise...
    (1)

  5. #5
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    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by EdenT View Post
    Oh...and any MMO is a full time job if you want to maximise your return. It is not a lucrative enough expedition otherwise...
    And this is the real flaw with our player bse. people who have this mindset.
    it is a video game nothing more.

    off qoute, yoshi said that the timer in itself has no rel purpose. it really doesn't since people click fast. A real tedious crafting in any mmo is ffxi. it took so much just to get .1 or even a .2. and the game gave you hints but of stuff to advnced for you level. Also those who keep ensiting my opinion is invalid based on what you think you know about me, please stop. I do not care how long it takes to level up, or how many crafts. Just gives me stuff to do like farm, so some minor crafts if needed or level another craft for mats. I have yet spent a gil on any craft i've tried. Which is more then I can say about ffxi where i spent 300K just to get cooking to level 12.
    (1)