The title pretty much says it all... I have low level crafting, and I've spent the whole day catching up Carpentry and other crafts, and while it's someone easy to do with the weapon grips, it's *very* slow, and *very* redundant. I like the emphasis on crafting in this game, and realize there are only 50 levels of it, but it only gets worse as time goes on...

I just feel like to get crafts up to be useful for your fighting disciplines, you spend 100x more time to work on the crafts themselves than your main fighting discipline. I hate to make the game more casual, and like the difficulty, but does anyone think the war/magic disciplines level way too fast and the the hand/land ones way too slow?

I think the game would be much better if these two speeds were reversed, though I know some crafters enjoy it, the majority who just want a few crafts for them to be useful for your war/magic disciplines find it to just be an incessant grind.

I usually do the leves for them, this helps a *little*, but I think the rate at which war/magic levels with leves is waaaayyy faster than crafting leves.

Also, the recipes themselves are a bit silly. Fish glue is used in things like one of the first bows you can make... Isn't it a bit weird how they've designed it?

I think it might make sense to award a great deal more skill points based on what is being crafted. Maybe leave it as-is for things like weapon grips which are components, but actual equippable/usable items are usually harder to make and take more time to do so, so they should award more SP.