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  1. #1
    Player
    Mikita's Avatar
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    Mar 2011
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    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    I only use Bold Synthesis if I have 85%+ progress and 40+ Durability, otherwise it's just way too risky.
    Yes, it can be quite risky. ^^;
    However, risk increases as you near completion. So if you're trying to increase the quality score in hopes of getting an HQ item it can actually be better to start off your synth with Bold synthesis and then shift to Standard if necessary as you progress.

    Quote Originally Posted by rekijitsu View Post
    Does Anyone Think Crafting is Too Slow?
    It depends.

    If I'm grinding just to level up a skill, then it's basically tedious and I wish it would go a bit faster. Right now, having a TV or second computer for web surfing nearby is great for times like this.

    If I'm actually trying to make something, then it's just right. ^^

    But if SE decides to speed it up, I just hope they don't simply keep the same actions and speed them up the way they did with DoL classes. It's now a bit comical to watch.
    (0)

  2. #2
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    Quote Originally Posted by Mikita View Post
    Yes, it can be quite risky. ^^;
    However, risk increases as you near completion. So if you're trying to increase the quality score in hopes of getting an HQ item it can actually be better to start off your synth with Bold synthesis and then shift to Standard if necessary as you progress.



    It depends.

    If I'm grinding just to level up a skill, then it's basically tedious and I wish it would go a bit faster. Right now, having a TV or second computer for web surfing nearby is great for times like this.

    If I'm actually trying to make something, then it's just right. ^^

    But if SE decides to speed it up, I just hope they don't simply keep the same actions and speed them up the way they did with DoL classes. It's now a bit comical to watch.
    I didn't play re gather change, but the motions look ok to me. Very fluid imo.
    (0)

  3. #3
    Player
    Mikita's Avatar
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    Mar 2011
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    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    I didn't play re gather change, but the motions look ok to me. Very fluid imo.
    Yes, they are very fluid but they were sped up in a previous patch. It suddenly felt like watching while pressing the Fast Forward button. ^^

    But I haven't played DoL in a while. Maybe I should try it again tonight and see if it just feels normal now.
    (0)

  4. #4
    Player
    rekijitsu's Avatar
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    Mar 2011
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    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mikita View Post
    Yes, it can be quite risky. ^^;
    However, risk increases as you near completion. So if you're trying to increase the quality score in hopes of getting an HQ item it can actually be better to start off your synth with Bold synthesis and then shift to Standard if necessary as you progress.



    It depends.

    If I'm grinding just to level up a skill, then it's basically tedious and I wish it would go a bit faster. Right now, having a TV or second computer for web surfing nearby is great for times like this.

    If I'm actually trying to make something, then it's just right. ^^

    But if SE decides to speed it up, I just hope they don't simply keep the same actions and speed them up the way they did with DoL classes. It's now a bit comical to watch.
    I pretty much agree with this. I like the mini-game if it were for a really important item... but crafting just to get it up should be faster and more streamlined. As it stands, keeping your crafts on par with your War/Magic classes is pretty much impossible unless you only spend 10% of your online time actually fighting things.
    (0)

  5. #5
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    I think the time investment is irrelevant.

    The underlining problem is that the mini games are awful.

    Fun is fun no matter how long it takes. Boring is boring the first time and every time after.

    Currently enjoyment in MMO's come from advancement. One day it will come from activity. It used to be that way, i remember it, i swear.
    (2)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  6. #6
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    Quote Originally Posted by Commat View Post
    I think the time investment is irrelevant.

    The underlining problem is that the mini games are awful.

    Fun is fun no matter how long it takes. Boring is boring the first time and every time after.

    Currently enjoyment in MMO's come from advancement. One day it will come from activity. It used to be that way, i remember it, i swear.
    personal opinion. I like the mini games.
    (0)

  7. #7
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    Quote Originally Posted by Kilta_Firelotus View Post
    personal opinion. I like the mini games.
    What do you like about them?
    (0)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  8. #8
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    Quote Originally Posted by Commat View Post
    What do you like about them?
    they are interactive instead of pressing mats and watching the character craft. I found that to be dull in ffxi and never took a craft higher then 40 (bonecraft). I can't sit and watch a game (minus cs) I need to be doing something. Which is why I really don;t wanna see Auto attack making a comback if it will end up similar to ffxi. The more activly I can play a game ther better for me.
    (0)

  9. #9
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Kilta_Firelotus View Post
    they are interactive instead of pressing mats and watching the character craft. I found that to be dull in ffxi and never took a craft higher then 40 (bonecraft). I can't sit and watch a game (minus cs) I need to be doing something. Which is why I really don;t wanna see Auto attack making a comback if it will end up similar to ffxi. The more activly I can play a game ther better for me.
    I'd like them too IF THEY WERE MINGAMES. They could so easily make it into something that requires skill by making it timing based "hit A when the bar is in the sweet spot" or just do whatever with them to make them feel like you're playing a GAME. Calling them minigames as they are is an insult to minigames everywhere. They don't require skill nor collecting materials from hard to kill/find mobs and there's nothing deep you need to know about how the system works and the result is always just as random.

    I expect better quality from a company that made chocobo hot and cold minigame, triple triad, tetra master, all of the minigames in Final Fantasy Fables, mysterious dungeon card battle, FFX blitzball, FFX chocobo racing, IX sword fight QTE the list is almost endless.

    I see indie devs create interesting simple minigames daily. I cannot understand how they decided THIS is better than have something entertaining.

    Ideally ofcourse I'd like to see all the crafting jobs to have different gameplay. Is that really too much to ask from a company like SE? I don't think it is. People have just gotten used to how little content modern titles tend to have these days.
    (0)

  10. #10
    Player
    Kirith's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Commat View Post
    What do you like about them?
    She's trolling. I personally don't hate the mini games themselves, but their mechanics seem to be made as an afterthought, not as a core mechanic and even less as a staple activity of the game. Doing them once is interesting, doing them twice is okay, thrice will pass, but doing them a thousand times trying to level one of the disciplines will cause a player to quit. It could perhaps be acceptable to do them once or twice per week.

    Every idea of enjoyment related to crafting and gathering was gone for me the second day of beta. I could have trained my dog to craft and gather for me, had it thumbs to manipulate the gamepad, and i can't believe SE estimated our average intelligence to be low enough to be perpetually entertained by such mini games.

    Chocobo Raising in FF7 was a fun mini game. Triple Triad in FF8 was another. Treasure hunting in FF9. Blitzball in FF10. Square has proven it can make entertaining mini games, so why do they think we like spamming the same exact craft a hundred times per day?

    Digressing & Ranting mode: ON

    Also, i think "leveling crafts" for the sake of it (grinding) is wrong, however it's also true that you can't keep up your DOH and DOL at the same level of your Disciplines Of War without grinding. I don't think a blacksmith would make a thousand hammers he doesn't need and can't sell just for training. Why? Because he doesn't have that many materials (and time) to waste and because training doesn't work that way. Crafting an item should give you experience points only the first few times you craft it and you should be able to level your crafting discipline at the same speed of your fighting class just by making the items you and your friends need. Crafting excellence and exclusiveness should be only determined by the difficulty of finding or processing materials, not by the amount of grinding someone does or by how advanced their grinding bots are. Furthermore, i shouldn't be able to get twenty marmot pelts ready for crafting when i'm not looking for them. Only someone with the tanning tools should be able to do so, for example (one would think that amidst all the low res cartoony environments and ugly characters WoW has people would see that it's actually such mechanics that made it big...)

    Digressing & Ranting mode: OFF

    Then again, i don't see SE ever changing the crafting mechanics in design, so maybe, if we're lucky, they'll speed it up or remove the progress bar.
    (0)

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