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  1. #1
    Player
    Abriael's Avatar
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    Mar 2011
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    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Chardrizard View Post
    Funny thing is Yoshida is trying to make crafting more interactive and considering to remove the gauge, oh my... i wonder why? Could it be because crafting process is tedious and boring, could it be slow? hm... HMMMMMMM...
    Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.

    if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.

    I'm seriously amused by the fact that some people think that a system that includes absolutely no involvement (press one key and pray, then press the same key and pray for X million times) would be less tedious than one that at the very least involves a degree of strategy and active thinking.
    But of course those would never admit the only true issue. That they want level 50 and profits to be handed to them (without even understanding that it would actually remove any profitability to the crafter game, the easier it is, the less it's profitable).
    (2)
    Last edited by Abriael; 05-15-2011 at 10:27 PM.

  2. #2
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Abriael View Post
    Ahem, yoshida is considering to remove the gauge only for crafts much under your level, basically having everyone using hasty hand automatically. 'cause you know, some people can't really understand how things work unless you slap it in their face, looks like.

    if you think yoshida will turn FFXIV's crafting into a press one key and pray system, you are most definitely setting yourself up for disappointment.
    Nope, never liked XI's crafting system either, i like the current system if i wants to HQ stuff, it gave me an illusion of control, although it's still pretty random. But, it is a fact that current 'minigame' isnt interactive and that (IMO) needs to change.

    Why punish players just to 'slow' down the amount of crafters? Everything should be fun and people get to choose which fun things they want to do.
    (0)

  3. #3
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Chardrizard View Post
    Why punish players just to 'slow' down the amount of crafters? Everything should be fun and people get to choose which fun things they want to do.
    Punish? If you don't enjoy crafting and still do it it isn't the system that's punishing you. You're whipping yourself all on your own. There are other ways to make a profit in this game, and afford the services of crafters easily if you don't enjoy it. The monetary relationship between crafters and non-crafters is actually very balanced in this game.

    To have a working economy the amount of crafters needs to be limited. If crafting becomes for everyone, supply ends up heavily outweighting demand and crafting stops being profitable at all. Congratulations. You just created an actually dead market with an exaggerated oversupply that will never be purchased.

    In any case, there's *no way* to create a crafting that's for everyone. No matter how fun and tactical the minigame is (and actually FFXIV's is one of the most fun in the market).
    No minigame, no matter how clever, can survive the 1000th time it's performed, fun-wise, for most people. Repeatitiveness always comes into the picture. There's no way to avoid it. Even having no minigame at all can't escape from this simple rule (and is actually worse, since it's much more repeatitive).
    People, for instance, praised a lot Vanguard's crafting minigame. That's the ones that didn't actually craft much, because that (very well designed) minigame becomes a serious chore (even more than FFXIV's) after the 1000th time you do it.
    Crafting is a repeatitive process by definition. There is no escaping that.
    (1)